using CppSharp; using raylib; using static raylib.raymath; using static raylib.raylib; using System; namespace Raylibcs { class Program { static void Main(string[] args) { // ConsoleDriver.Run(new SampleLibrary()); Test(); // Console.Read(); } public static void Test() { InitWindow(800, 450, "Raylib-cs [2.0]"); InitAudioDevice(); SetTargetFPS(60); SetExitKey(256); var sound = LoadSound("Data/alive.wav"); // PlaySound(sound); var t = LoadTexture("Data/test.png"); int a = 0; var f = LoadFontEx("Data/Vera.ttf", 96, 0, ref a); var c = new Color(); c.R = 255; c.G = 255; c.B = 255; c.A = 255; while (!WindowShouldClose()) { BeginDrawing(); ClearBackground(c); DrawTexture(t, 0, 0, c); // DrawTextEx(f, "testing", new Vector2 { X = 100, Y = 100 }, 20, 10, c); // DrawFPS(0, 0); EndDrawing(); } UnloadTexture(t); CloseAudioDevice(); CloseWindow(); } } }