/******************************************************************************************* * * raylib [textures] example - to image * * Example complexity rating: [★☆☆☆] 1/4 * * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) * * Example originally created with raylib 1.3, last time updated with raylib 4.0 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2015-2025 Ramon Santamaria (@raysan5) * ********************************************************************************************/ using static Raylib_cs.Raylib; namespace Examples.Textures; public partial class ToImage : IExample { private const int screenWidth = 800; private const int screenHeight = 450; public string Name => "Textures / Texture to Image"; public string Title => "raylib [textures] example - to image"; private Texture2D texture; public void Init() { // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) var image = LoadImage("resources/raylib-cs_logo.png"); // Load image data into CPU memory (RAM) texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (RAM -> VRAM) UnloadImage(image); // Unload image data from CPU memory (RAM) image = LoadImageFromTexture(texture); // Load image from GPU texture (VRAM -> RAM) UnloadTexture(texture); // Unload texture from GPU memory (VRAM) texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM) UnloadImage(image); // Unload retrieved image data from CPU memory (RAM) } public void Update() { // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); var x = screenWidth / 2 - texture.Width / 2; var y = screenHeight / 2 - texture.Height / 2; DrawTexture(texture, x, y, Color.White); DrawText("this IS a texture loaded from an image!", 300, 370, 10, Color.Gray); EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { UnloadTexture(texture); // Texture unloading } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [textures] example - to image"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- var game = new ToImage(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }