using System.Runtime.InteropServices; namespace Raylib_cs { /// <summary> /// N-patch layout /// </summary> public enum NPatchLayout { /// <summary> /// Npatch defined by 3x3 tiles /// </summary> NPATCH_NINE_PATCH = 0, /// <summary> /// Npatch defined by 1x3 tiles /// </summary> NPATCH_THREE_PATCH_VERTICAL, /// <summary> /// Npatch defined by 3x1 tiles /// </summary> NPATCH_THREE_PATCH_HORIZONTAL } /// <summary> /// N-Patch layout info /// </summary> [StructLayout(LayoutKind.Sequential)] public partial struct NPatchInfo { /// <summary> /// Texture source rectangle /// </summary> public Rectangle source; /// <summary> /// Left border offset /// </summary> public int left; /// <summary> /// Top border offset /// </summary> public int top; /// <summary> /// Right border offset /// </summary> public int right; /// <summary> /// Bottom border offset /// </summary> public int bottom; /// <summary> /// Layout of the n-patch: 3x3, 1x3 or 3x1 /// </summary> public NPatchLayout layout; } }