using System.Runtime.InteropServices;
namespace Raylib_cs
{
///
/// RenderTexture2D type, for texture rendering
///
[StructLayout(LayoutKind.Sequential)]
public partial struct RenderTexture2D
{
///
/// OpenGL Framebuffer Object (FBO) id
///
public uint id;
///
/// Color buffer attachment texture
///
public Texture2D texture;
///
/// Depth buffer attachment texture
///
public Texture2D depth;
}
}