/******************************************************************************************* * * raylib [shapes] example - easings ball * * Example complexity rating: [★★☆☆] 2/4 * * Example originally created with raylib 2.5, last time updated with raylib 2.5 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2014-2025 Ramon Santamaria (@raysan5) * ********************************************************************************************/ using Examples.Shared; namespace Examples.Shapes; public partial class EasingsBallAnim : IExample { private const int screenWidth = 800; private const int screenHeight = 450; public string Name => "Shapes / Easings Ball Anim"; public string Title => "raylib [shapes] example - easings ball"; // Ball variable value to be animated with easings private int ballPositionX; private int ballRadius; private float ballAlpha; private int state; private int framesCounter; public void Init() { ballPositionX = -100; ballRadius = 20; ballAlpha = 0.0f; state = 0; framesCounter = 0; } public void Update() { // Update //---------------------------------------------------------------------------------- if (state == 0) // Move ball position X with easing { framesCounter++; ballPositionX = (int)Easings.EaseElasticOut(framesCounter, -100, screenWidth / 2.0f + 100, 120); if (framesCounter >= 120) { framesCounter = 0; state = 1; } } else if (state == 1) // Increase ball radius with easing { framesCounter++; ballRadius = (int)Easings.EaseElasticIn(framesCounter, 20, 500, 200); if (framesCounter >= 200) { framesCounter = 0; state = 2; } } else if (state == 2) // Change ball alpha with easing (background color blending) { framesCounter++; ballAlpha = Easings.EaseCubicOut(framesCounter, 0.0f, 1.0f, 200); if (framesCounter >= 200) { framesCounter = 0; state = 3; } } else if (state == 3) // Reset state to play again { if (IsKeyPressed(KeyboardKey.Enter)) { // Reset required variables to play again ballPositionX = -100; ballRadius = 20; ballAlpha = 0.0f; state = 0; } } if (IsKeyPressed(KeyboardKey.R)) { framesCounter = 0; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); if (state >= 2) { DrawRectangle(0, 0, screenWidth, screenHeight, Color.Green); } DrawCircle(ballPositionX, 200, ballRadius, Fade(Color.Red, 1.0f - ballAlpha)); if (state == 3) { DrawText("PRESS [ENTER] TO PLAY AGAIN!", 240, 200, 20, Color.Black); } EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings ball"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- var game = new EasingsBallAnim(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }