using System; using Xunit; using Raylib_cs; namespace Raylib_cs.Tests { public class RaylibTests { // Test if binding structs are blittable. [Fact] public void IsBlittable() { Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); Assert.True(BlittableHelper.IsBlittable()); } [Fact] public void Debug() { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; Raylib.InitWindow(screenWidth, screenHeight, "Aaåäö"); while (!Raylib.WindowShouldClose()) { Raylib.BeginDrawing(); Raylib.ClearBackground(Color.RAYWHITE); Raylib.EndDrawing(); } Raylib.CloseWindow(); } } }