using System.Runtime.InteropServices; namespace Raylib_cs; /// <summary> /// RenderTexture2D type, for texture rendering /// </summary> [StructLayout(LayoutKind.Sequential)] public partial struct RenderTexture2D { /// <summary> /// OpenGL Framebuffer Object (FBO) id /// </summary> public uint Id; /// <summary> /// Color buffer attachment texture /// </summary> public Texture2D Texture; /// <summary> /// Depth buffer attachment texture /// </summary> public Texture2D Depth; }