#**************************************************************************************************
#
#   raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
#
#   Copyright (c) 2013-2018 Ramon Santamaria (@raysan5)
#
#   This software is provided "as-is", without any express or implied warranty. In no event
#   will the authors be held liable for any damages arising from the use of this software.
#
#   Permission is granted to anyone to use this software for any purpose, including commercial
#   applications, and to alter it and redistribute it freely, subject to the following restrictions:
#
#     1. The origin of this software must not be misrepresented; you must not claim that you
#     wrote the original software. If you use this software in a product, an acknowledgment
#     in the product documentation would be appreciated but is not required.
#
#     2. Altered source versions must be plainly marked as such, and must not be misrepresented
#     as being the original software.
#
#     3. This notice may not be removed or altered from any source distribution.
#
#**************************************************************************************************

.PHONY: all clean

# Define required raylib variables
PROJECT_NAME       ?= raylib_examples
RAYLIB_VERSION     ?= 2.0.0
RAYLIB_API_VERSION ?= 1
RAYLIB_PATH        ?= ..

# Define default options

# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
PLATFORM           ?= PLATFORM_DESKTOP

# Locations of your newly installed library and associated headers. See ../src/Makefile
# On Linux, if you have installed raylib but cannot compile the examples, check that
# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
# To enable compile-time linking to a special version of libraylib.so, change these variables here.
# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
DESTDIR ?= /usr/local
RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include

# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE        ?= STATIC

# Build mode for project: DEBUG or RELEASE
RAYLIB_BUILD_MODE     ?= RELEASE

# Use external GLFW library instead of rglfw module
# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
USE_EXTERNAL_GLFW     ?= FALSE

# Use Wayland display server protocol on Linux desktop
# by default it uses X11 windowing system
USE_WAYLAND_DISPLAY   ?= FALSE

# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)

# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
    # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
    # ifeq ($(UNAME),Msys) -> Windows
    ifeq ($(OS),Windows_NT)
        PLATFORM_OS=WINDOWS
    else
        UNAMEOS=$(shell uname)
        ifeq ($(UNAMEOS),Linux)
            PLATFORM_OS=LINUX
        endif
        ifeq ($(UNAMEOS),FreeBSD)
            PLATFORM_OS=BSD
        endif
        ifeq ($(UNAMEOS),OpenBSD)
            PLATFORM_OS=BSD
        endif
        ifeq ($(UNAMEOS),NetBSD)
            PLATFORM_OS=BSD
        endif
        ifeq ($(UNAMEOS),DragonFly)
            PLATFORM_OS=BSD
        endif
        ifeq ($(UNAMEOS),Darwin)
            PLATFORM_OS=OSX
        endif
    endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
    UNAMEOS=$(shell uname)
    ifeq ($(UNAMEOS),Linux)
        PLATFORM_OS=LINUX
    endif
endif

# RAYLIB_PATH adjustment for different platforms.
# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
# Required for ldconfig or other tools that do not perform path expansion.
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
    ifeq ($(PLATFORM_OS),LINUX)
        RAYLIB_PREFIX ?= ..
        RAYLIB_PATH    = $(realpath $(RAYLIB_PREFIX))
    endif
endif
# Default path for raylib on Raspberry Pi, if installed in different path, update it!
# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
ifeq ($(PLATFORM),PLATFORM_RPI)
    RAYLIB_PATH       ?= /home/pi/raylib
endif

ifeq ($(PLATFORM),PLATFORM_WEB)
    # Emscripten required variables
    EMSDK_PATH          = C:/emsdk
    EMSCRIPTEN_VERSION  = 1.38.8
    CLANG_VERSION       = e1.38.8_64bit
    PYTHON_VERSION      = 2.7.13.1_64bit\python-2.7.13.amd64
    NODE_VERSION        = 8.9.1_64bit
    export PATH         = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
    EMSCRIPTEN          = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
endif

# Define raylib release directory for compiled library.
# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version.
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
    ifeq ($(PLATFORM_OS),WINDOWS)
        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
    endif
    ifeq ($(PLATFORM_OS),LINUX)
        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
    endif
    ifeq ($(PLATFORM_OS),OSX)
        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
    endif
    ifeq ($(PLATFORM_OS),BSD)
        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
    endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
endif

# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
# without formal installation from ../src/Makefile. It aids portability and is useful if you have
# multiple versions of raylib, have raylib installed to a non-standard location, or want to
# bundle libraylib.so with your game. Change it to your liking.
# Note: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
# To see which libraries a built example is linking to, ldd core/core_basic_window;
# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
EXAMPLE_RUNTIME_PATH   ?= $(RAYLIB_RELEASE_PATH)

# Define default C compiler: gcc
# NOTE: define g++ compiler if using C++
# CC = gcc
CC = csc
# CC = C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Visual Studio 2017\Visual Studio Tools\Developer Command Prompt for VS 2017.bat

# csc /t:exe /out:core_basic_window.exe /reference:C:\Users\Chris\Documents\projects\Raylib-cs\Bindings\bin\Debug\Bindings.DLL core_basic_window.cs

# ifeq ($(PLATFORM),PLATFORM_DESKTOP)
#     ifeq ($(PLATFORM_OS),OSX)
#         # OSX default compiler
#         CC = clang
#     endif
#     ifeq ($(PLATFORM_OS),BSD)
#         # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
#         CC = clang
#     endif
# endif
# ifeq ($(PLATFORM),PLATFORM_RPI)
#     ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
#         # Define RPI cross-compiler
#         #CC = armv6j-hardfloat-linux-gnueabi-gcc
#         CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
#     endif
# endif
# ifeq ($(PLATFORM),PLATFORM_WEB)
#     # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
#     # HTML5 emscripten compiler
#     CC = emcc
# endif

# Define default make program: Mingw32-make
MAKE = mingw32-make

ifeq ($(PLATFORM),PLATFORM_DESKTOP)
    ifeq ($(PLATFORM_OS),LINUX)
        MAKE = make
    endif
endif

# Define compiler flags:
#  -O1                  defines optimization level
#  -g                   enable debugging
#  -s                   strip unnecessary data from build
#  -Wall                turns on most, but not all, compiler warnings
#  -std=c99             defines C language mode (standard C from 1999 revision)
#  -std=gnu99           defines C language mode (GNU C from 1999 revision)
#  -Wno-missing-braces  ignore invalid warning (GCC bug 53119)
#  -D_DEFAULT_SOURCE    use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
# CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
CFLAGS += /reference:C:\Users\Chris\Documents\projects\Raylib-cs\Bindings\bin\Debug\Bindings.DLL 

# Additional flags for compiler (if desired)
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
# ifeq ($(PLATFORM),PLATFORM_DESKTOP)
#     ifeq ($(PLATFORM_OS),WINDOWS)
#         # resource file contains windows executable icon and properties
#         # -Wl,--subsystem,windows hides the console window
#         CFLAGS += $(RAYLIB_PATH)/raylib.rc.o -Wl,--subsystem,windows
#     endif
#     ifeq ($(PLATFORM_OS),LINUX)
#         ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
#             CFLAGS += -g
#             #CC = clang
#         endif
#         ifeq ($(RAYLIB_LIBTYPE),STATIC)
#         CFLAGS += -D_DEFAULT_SOURCE
#         endif
#         ifeq ($(RAYLIB_LIBTYPE),SHARED)
#         # Explicitly enable runtime link to libraylib.so
#         CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
#         endif
#     endif
# endif
# ifeq ($(PLATFORM),PLATFORM_RPI)
#     CFLAGS += -std=gnu99
# endif
# ifeq ($(PLATFORM),PLATFORM_WEB)
#     # -Os                        # size optimization
#     # -O2                        # optimization level 2, if used, also set --memory-init-file 0
#     # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
#     # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
#     # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
#     # -s USE_PTHREADS=1          # multithreading support
#     # -s WASM=1                  # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
#     # -s EMTERPRETIFY=1          # enable emscripten code interpreter (very slow)
#     # -s EMTERPRETIFY_ASYNC=1    # support synchronous loops by emterpreter
#     # --profiling                # include information for code profiling
#     # --preload-file resources   # specify a resources folder for data compilation
#     CFLAGS += -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1
    
#     # NOTE: Simple raylib examples are compiled to be interpreter by emterpreter, that way,
#     # we can compile same code for ALL platforms with no change required, but, working on bigger
#     # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
#     # logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.

#     # Define a custom shell .html and output extension
#     CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
#     EXT = .html
# endif

# Define include paths for required headers.
# Precedence: immediately local, raysan5 provided sources
# NOTE: Several external required libraries (stb and others)
# INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external

# Define additional directories containing required header files
# ifeq ($(PLATFORM),PLATFORM_RPI)
#     # RPI required libraries
#     INCLUDE_PATHS += -I/opt/vc/include
#     INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
#     INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
# endif
# ifeq ($(PLATFORM),PLATFORM_DESKTOP)
#     ifeq ($(PLATFORM_OS),BSD)
#         # Consider -L$(RAYLIB_H_INSTALL_PATH)
#         INCLUDE_PATHS += -I/usr/local/include
#     endif
#     ifeq ($(PLATFORM_OS),LINUX)
#         # Reset everything.
#         # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
#         INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
#     endif
# endif

# Define library paths containing required libs.
# Precedence: immediately local, then raysan5 provided libs
# LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src

# ifeq ($(PLATFORM),PLATFORM_DESKTOP)
#     ifeq ($(PLATFORM_OS),BSD)
#         # Consider -L$(RAYLIB_INSTALL_PATH)
#         LDFLAGS += -L. -Lsrc -L/usr/local/lib
#     endif
#     ifeq ($(PLATFORM_OS),LINUX)
#         # Reset everything.
#         # Precedence: immediately local, installed version, raysan5 provided libs
#         LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
#     endif
# endif

# ifeq ($(PLATFORM),PLATFORM_RPI)
#     LDFLAGS += -L/opt/vc/lib
# endif

# Define any libraries required on linking
# if you want to link libraries (libname.so or libname.a), use the -lname
# ifeq ($(PLATFORM),PLATFORM_DESKTOP)
#     ifeq ($(PLATFORM_OS),WINDOWS)
#         # Libraries for Windows desktop compilation
#         LDLIBS = -lraylib -lopengl32 -lgdi32
#         # Required for physac examples
#         LDLIBS += -static -lpthread
#     endif
#     ifeq ($(PLATFORM_OS),LINUX)
#         # Libraries for Debian GNU/Linux desktop compiling
#         # NOTE: Required packages: libegl1-mesa-dev
#         LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
#         # On X11 requires also below libraries
#         LDLIBS += -lX11
#         # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
#         #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
#         # On Wayland windowing system, additional libraries requires
#         ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
#             LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
#         endif
#         # Explicit link to libc
#         ifeq ($(RAYLIB_LIBTYPE),SHARED)
#             LDLIBS += -lc
#         endif
#     endif
#     ifeq ($(PLATFORM_OS),OSX)
#         # Libraries for OSX 10.9 desktop compiling
#         # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
#         LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
#     endif
#     ifeq ($(PLATFORM_OS),BSD)
#         # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
#         # NOTE: Required packages: mesa-libs
#         LDLIBS = -lraylib -lGL -lpthread -lm
#         # On XWindow requires also below libraries
#         LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
#     endif
#     ifeq ($(USE_EXTERNAL_GLFW),TRUE)
#         # NOTE: It could require additional packages installed: libglfw3-dev
#         LDLIBS += -lglfw
#     endif
# endif
# ifeq ($(PLATFORM),PLATFORM_RPI)
#     # Libraries for Raspberry Pi compiling
#     # NOTE: Required packages: libasound2-dev (ALSA)
#     LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
# endif
# ifeq ($(PLATFORM),PLATFORM_WEB)
#     # Libraries for web (HTML5) compiling
#     LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc
# endif

# Define all object files required
EXAMPLES = \
    core/core_basic_window \
    core/core_input_keys \
    core/core_input_mouse \
    core/core_mouse_wheel \
    core/core_input_gamepad \
    core/core_random_values \
    core/core_color_select \
    core/core_drop_files \
    core/core_storage_values \
    core/core_gestures_detection \
    core/core_3d_mode \
    core/core_3d_picking \
    core/core_3d_camera_free \
    core/core_3d_camera_first_person \
    core/core_2d_camera \
    core/core_world_screen \
    core/core_vr_simulator \
    shapes/shapes_logo_raylib \
    shapes/shapes_basic_shapes \
    shapes/shapes_colors_palette \
    shapes/shapes_logo_raylib_anim \
    shapes/shapes_lines_bezier \
    textures/textures_logo_raylib \
    textures/textures_image_loading \
    textures/textures_rectangle \
    textures/textures_srcrec_dstrec \
    textures/textures_to_image \
    textures/textures_raw_data \
    textures/textures_particles_blending \
    textures/textures_image_processing \
    textures/textures_image_drawing \
    textures/textures_image_generation \
    textures/textures_image_text \
    text/text_sprite_fonts \
    text/text_bmfont_ttf \
    text/text_raylib_fonts \
    text/text_format_text \
    text/text_writing_anim \
    text/text_ttf_loading \
    text/text_bmfont_unordered \
    text/text_input_box \
    text/text_font_sdf \
    models/models_geometric_shapes \
    models/models_box_collisions \
    models/models_billboard \
    models/models_obj_loading \
    models/models_heightmap \
    models/models_cubicmap \
    models/models_mesh_picking \
    models/models_mesh_generation \
    models/models_material_pbr \
    models/models_skybox \
    models/models_yaw_pitch_roll \
    shaders/shaders_model_shader \
    shaders/shaders_shapes_textures \
    shaders/shaders_custom_uniform \
    shaders/shaders_postprocessing \
    audio/audio_sound_loading \
    audio/audio_music_stream \
    audio/audio_module_playing \
    audio/audio_raw_stream \
    physac/physics_demo \
    physac/physics_friction \
    physac/physics_movement \
    physac/physics_restitution \
    physac/physics_shatter \


CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))

# Default target entry
all: $(EXAMPLES)

# Generic compilation pattern
# NOTE: Examples must be ready for Android compilation!
%: %.cs
ifeq ($(PLATFORM),PLATFORM_ANDROID)
	$(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$<
else
	$(CC) /t:exe /out:$@$(EXT).exe $(CFLAGS) $<
# $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# $(CC) /t:exe /out:$@$(EXT).exe $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
endif

# fix dylib install path name for each executable (MAC)
fix_dylib:
ifeq ($(PLATFORM_OS),OSX)
	find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
endif

# Clean everything
clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
    ifeq ($(PLATFORM_OS),WINDOWS)
		del *.o *.exe /s
    endif
    ifeq ($(PLATFORM_OS),LINUX)
		find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
    endif
    ifeq ($(PLATFORM_OS),OSX)
		find . -type f -perm +ugo+x -delete
		rm -f *.o
    endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
	find . -type f -executable -delete
	rm -fv *.o
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
	del *.o *.html *.js
endif
	@echo Cleaning done