using System.Runtime.InteropServices; namespace Raylib_cs; /// <summary> /// Music stream type (audio file streaming from memory)<br/> /// NOTE: Anything longer than ~10 seconds should be streamed /// </summary> [StructLayout(LayoutKind.Sequential)] public unsafe partial struct Music { /// <summary> /// Audio stream /// </summary> public AudioStream Stream; /// <summary> /// Total number of samples /// </summary> public uint FrameCount; /// <summary> /// Music looping enable /// </summary> public CBool Looping; /// <summary> /// Type of music context (audio filetype) /// </summary> public int CtxType; //TODO span /// <summary> /// Audio context data, depends on type /// </summary> public void* CtxData; }