using System.Numerics;
using System.Runtime.InteropServices;
namespace Raylib_cs;
/// Bounding box type
[StructLayout(LayoutKind.Sequential)]
public partial struct BoundingBox
{
///
/// Minimum vertex box-corner
///
public Vector3 Min;
///
/// Maximum vertex box-corner
///
public Vector3 Max;
public BoundingBox(Vector3 min, Vector3 max)
{
this.Min = min;
this.Max = max;
}
}