/******************************************************************************************* * * raylib [shapes] example - easings box anim * * This example has been created using raylib 2.5 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * ********************************************************************************************/ using System.Numerics; using static Raylib_cs.Raylib; using Examples.Shared; namespace Examples.Shapes; public class EasingsBoxAnim { public static int Main() { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings box anim"); // Box variables to be animated with easings Rectangle rec = new(GetScreenWidth() / 2, -100, 100, 100); float rotation = 0.0f; float alpha = 1.0f; int state = 0; int framesCounter = 0; SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) { // Update //---------------------------------------------------------------------------------- switch (state) { // Move box down to center of screen case 0: framesCounter += 1; // NOTE: Remember that 3rd parameter of easing function refers to // desired value variation, do not confuse it with expected final value! rec.Y = Easings.EaseElasticOut(framesCounter, -100, GetScreenHeight() / 2 + 100, 120); if (framesCounter >= 120) { framesCounter = 0; state = 1; } break; // Scale box to an horizontal bar case 1: framesCounter += 1; rec.Height = Easings.EaseBounceOut(framesCounter, 100, -90, 120); rec.Width = Easings.EaseBounceOut(framesCounter, 100, GetScreenWidth(), 120); if (framesCounter >= 120) { framesCounter = 0; state = 2; } break; // Rotate horizontal bar rectangle case 2: framesCounter += 1; rotation = Easings.EaseQuadOut(framesCounter, 0.0f, 270.0f, 240); if (framesCounter >= 240) { framesCounter = 0; state = 3; } break; // Increase bar size to fill all screen case 3: framesCounter += 1; rec.Height = Easings.EaseCircOut(framesCounter, 10, GetScreenWidth(), 120); if (framesCounter >= 120) { framesCounter = 0; state = 4; } break; // Fade out animation case 4: framesCounter++; alpha = Easings.EaseSineOut(framesCounter, 1.0f, -1.0f, 160); if (framesCounter >= 160) { framesCounter = 0; state = 5; } break; default: break; } // Reset animation at any moment if (IsKeyPressed(KeyboardKey.Space)) { rec = new Rectangle(GetScreenWidth() / 2, -100, 100, 100); rotation = 0.0f; alpha = 1.0f; state = 0; framesCounter = 0; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); DrawRectanglePro( rec, new Vector2(rec.Width / 2, rec.Height / 2), rotation, ColorAlpha(Color.Black, alpha) ); DrawText("PRESS [SPACE] TO RESET BOX ANIMATION!", 10, GetScreenHeight() - 25, 20, Color.LightGray); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); //-------------------------------------------------------------------------------------- return 0; } }