/******************************************************************************************* * * raylib [shapes] example - Colors palette * * This example has been created using raylib 2.5 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * ********************************************************************************************/ using System.Numerics; using static Raylib_cs.Raylib; namespace Examples.Shapes; public class ColorsPalette { public static int Main() { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - colors palette"); Color[] colors = new[] { Color.DarkGray, Color.Maroon, Color.Orange, Color.DarkGreen, Color.DarkBlue, Color.DarkPurple, Color.DarkBrown, Color.Gray, Color.Red, Color.Gold, Color.Lime, Color.Blue, Color.Violet, Color.Brown, Color.LightGray, Color.Pink, Color.Yellow, Color.Green, Color.SkyBlue, Color.Purple, Color.Beige }; string[] colorNames = new[] { "DARKGRAY", "MAROON", "ORANGE", "DARKGREEN", "DARKBLUE", "DARKPURPLE", "DARKBROWN", "GRAY", "RED", "GOLD", "LIME", "BLUE", "VIOLET", "BROWN", "LIGHTGRAY", "PINK", "YELLOW", "GREEN", "SKYBLUE", "PURPLE", "BEIGE" }; // Rectangles array Rectangle[] colorsRecs = new Rectangle[colors.Length]; // Fills colorsRecs data (for every rectangle) for (int i = 0; i < colorsRecs.Length; i++) { colorsRecs[i].X = 20 + 100 * (i % 7) + 10 * (i % 7); colorsRecs[i].Y = 80 + 100 * (i / 7) + 10 * (i / 7); colorsRecs[i].Width = 100; colorsRecs[i].Height = 100; } // Color state: 0-DEFAULT, 1-MOUSE_HOVER int[] colorState = new int[colors.Length]; Vector2 mousePoint = new(0.0f, 0.0f); SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) { // Update //---------------------------------------------------------------------------------- mousePoint = GetMousePosition(); for (int i = 0; i < colors.Length; i++) { if (CheckCollisionPointRec(mousePoint, colorsRecs[i])) { colorState[i] = 1; } else { colorState[i] = 0; } } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); DrawText("raylib colors palette", 28, 42, 20, Color.Black); DrawText( "press SPACE to see all colors", GetScreenWidth() - 180, GetScreenHeight() - 40, 10, Color.Gray ); // Draw all rectangles for (int i = 0; i < colorsRecs.Length; i++) { DrawRectangleRec(colorsRecs[i], ColorAlpha(colors[i], colorState[i] != 0 ? 0.6f : 1.0f)); if (IsKeyDown(KeyboardKey.Space) || colorState[i] != 0) { DrawRectangle( (int)colorsRecs[i].X, (int)(colorsRecs[i].Y + colorsRecs[i].Height - 26), (int)colorsRecs[i].Width, 20, Color.Black ); DrawRectangleLinesEx(colorsRecs[i], 6, ColorAlpha(Color.Black, 0.3f)); DrawText( colorNames[i], (int)(colorsRecs[i].X + colorsRecs[i].Width - MeasureText(colorNames[i], 10) - 12), (int)(colorsRecs[i].Y + colorsRecs[i].Height - 20), 10, colors[i] ); } } EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); //-------------------------------------------------------------------------------------- return 0; } }