/******************************************************************************************* * * raylib [models] example - Drawing billboards * * This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ using System.Numerics; using static Raylib_cs.Raylib; namespace Examples.Models; public class BillboardDemo { public static int Main() { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards"); // Define the camera to look into our 3d world Camera3D camera = new(); camera.Position = new Vector3(5.0f, 4.0f, 5.0f); camera.Target = new Vector3(0.0f, 2.0f, 0.0f); camera.Up = new Vector3(0.0f, 1.0f, 0.0f); camera.FovY = 45.0f; camera.Projection = CameraProjection.Perspective; // Our texture billboard Texture2D bill = LoadTexture("resources/billboard.png"); // Position of billboard billboard Vector3 billPositionStatic = new(0.0f, 2.0f, 0.0f); Vector3 billPositionRotating = new(1.0f, 2.0f, 1.0f); // Entire billboard texture, source is used to take a segment from a larger texture. Rectangle source = new(0.0f, 0.0f, (float)bill.Width, (float)bill.Height); // NOTE: Billboard locked on axis-Y Vector3 billUp = new(0.0f, 1.0f, 0.0f); // Rotate around origin // Here we choose to rotate around the image center // NOTE: (-1, 1) is the range where origin.X, origin.Y is inside the texture Vector2 rotateOrigin = Vector2.Zero; // Distance is needed for the correct billboard draw order // Larger distance (further away from the camera) should be drawn prior to smaller distance. float distanceStatic = 0.0f; float distanceRotating = 0.0f; float rotation = 0.0f; SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) { // Update //---------------------------------------------------------------------------------- UpdateCamera(ref camera, CameraMode.Orbital); rotation += 0.4f; distanceStatic = Vector3.Distance(camera.Position, billPositionStatic); distanceRotating = Vector3.Distance(camera.Position, billPositionRotating); //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); BeginMode3D(camera); DrawGrid(10, 1.0f); // Draw order matters! if (distanceStatic > distanceRotating) { DrawBillboard(camera, bill, billPositionStatic, 2.0f, Color.White); DrawBillboardPro( camera, bill, source, billPositionRotating, billUp, new Vector2(1.0f, 1.0f), rotateOrigin, rotation, Color.White ); } else { DrawBillboardPro( camera, bill, source, billPositionRotating, billUp, new Vector2(1.0f, 1.0f), rotateOrigin, rotation, Color.White ); DrawBillboard(camera, bill, billPositionStatic, 2.0f, Color.White); } EndMode3D(); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(bill); CloseWindow(); //-------------------------------------------------------------------------------------- return 0; } }