/******************************************************************************************* * * raylib [core] example - Mouse input * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ using System.Numerics; using static Raylib_cs.Raylib; namespace Examples.Core; public class InputMouse { public static int Main() { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input"); Vector2 ballPosition = new(-100.0f, -100.0f); Color ballColor = Color.DarkBlue; SetTargetFPS(60); //--------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) { // Update //---------------------------------------------------------------------------------- ballPosition = GetMousePosition(); if (IsMouseButtonPressed(MouseButton.Left)) { ballColor = Color.Maroon; } else if (IsMouseButtonPressed(MouseButton.Middle)) { ballColor = Color.Lime; } else if (IsMouseButtonPressed(MouseButton.Right)) { ballColor = Color.DarkBlue; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); DrawCircleV(ballPosition, 40, ballColor); DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, Color.DarkGray); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); //-------------------------------------------------------------------------------------- return 0; } }