/******************************************************************************************* * * raylib [shapes] example - rounded rectangle drawing * * Example complexity rating: [★★★☆] 3/4 * * Example originally created with raylib 2.5, last time updated with raylib 2.5 * * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2018-2025 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ namespace Examples.Shapes; public partial class DrawRectangleRounded : IExample { private const int screenWidth = 800; private const int screenHeight = 450; public string Name => "Shapes / Draw Rectangle Rounded"; public string Title => "raylib [shapes] example - rounded rectangle drawing"; private float roundness; private float width; private float height; private float segments; private float lineThick; private bool drawRect; private bool drawRoundedRect; private bool drawRoundedLines; public void Init() { roundness = 0.2f; width = 200.0f; height = 100.0f; segments = 0.0f; lineThick = 1.0f; drawRect = false; drawRoundedRect = true; drawRoundedLines = false; } public void Update() { // Update //---------------------------------------------------------------------------------- Rectangle rec = new( ((float)GetScreenWidth() - width - 250) / 2, (GetScreenHeight() - height) / 2.0f, (float)width, (float)height ); //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); DrawLine(560, 0, 560, GetScreenHeight(), Fade(Color.LightGray, 0.6f)); DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(Color.LightGray, 0.3f)); if (drawRect) { DrawRectangleRec(rec, Fade(Color.Gold, 0.6f)); } if (drawRoundedRect) { DrawRectangleRounded(rec, roundness, (int)segments, Fade(Color.Maroon, 0.2f)); } if (drawRoundedLines) { DrawRectangleRoundedLinesEx(rec, roundness, (int)segments, lineThick, Fade(Color.Maroon, 0.4f)); } // Draw GUI controls //------------------------------------------------------------------------------ GuiSliderBar(new Rectangle(640, 40, 105, 20), "Width", $"{width:F2}", ref width, 0, (float)GetScreenWidth() - 300); GuiSliderBar(new Rectangle(640, 70, 105, 20), "Height", $"{height:F2}", ref height, 0, (float)GetScreenHeight() - 50); GuiSliderBar(new Rectangle(640, 140, 105, 20), "Roundness", $"{roundness:F2}", ref roundness, 0.0f, 1.0f); GuiSliderBar(new Rectangle(640, 170, 105, 20), "Thickness", $"{lineThick:F2}", ref lineThick, 0, 20); GuiSliderBar(new Rectangle(640, 240, 105, 20), "Segments", $"{segments:F2}", ref segments, 0, 60); GuiCheckBox(new Rectangle(640, 320, 20, 20), "DrawRoundedRect", ref drawRoundedRect); GuiCheckBox(new Rectangle(640, 350, 20, 20), "DrawRoundedLines", ref drawRoundedLines); GuiCheckBox(new Rectangle(640, 380, 20, 20), "DrawRect", ref drawRect); //------------------------------------------------------------------------------ var text = $"MODE: {((segments >= 4) ? "MANUAL" : "AUTO")}"; DrawText(text, 640, 280, 10, (segments >= 4) ? Color.Maroon : Color.DarkGray); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { } //---------------------------------------------------------------------------------- // Minimal raygui-like widgets (plain raylib re-implementation) //---------------------------------------------------------------------------------- private static void GuiSliderBar(Rectangle bounds, string textLeft, string textRight, ref float value, float minValue, float maxValue) { Vector2 mouse = GetMousePosition(); bool hover = CheckCollisionPointRec(mouse, bounds); if (hover && IsMouseButtonDown(MouseButton.Left)) { value = minValue + ((mouse.X - bounds.X) / bounds.Width) * (maxValue - minValue); if (value < minValue) { value = minValue; } if (value > maxValue) { value = maxValue; } } DrawRectangleRec(bounds, Color.LightGray); float pct = (value - minValue) / (maxValue - minValue); DrawRectangleRec(new Rectangle(bounds.X, bounds.Y, bounds.Width * pct, bounds.Height), Color.SkyBlue); DrawRectangleLinesEx(bounds, 1, Color.Gray); if (!string.IsNullOrEmpty(textLeft)) { DrawText(textLeft, (int)bounds.X - MeasureText(textLeft, 10) - 5, (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray); } if (!string.IsNullOrEmpty(textRight)) { DrawText(textRight, (int)(bounds.X + bounds.Width + 5), (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray); } } private static void GuiCheckBox(Rectangle bounds, string text, ref bool active) { Vector2 mouse = GetMousePosition(); bool hover = CheckCollisionPointRec(mouse, bounds); if (hover && IsMouseButtonPressed(MouseButton.Left)) { active = !active; } DrawRectangleLinesEx(bounds, 1, hover ? Color.DarkBlue : Color.Gray); if (active) { DrawRectangle((int)bounds.X + 4, (int)bounds.Y + 4, (int)bounds.Width - 8, (int)bounds.Height - 8, Color.DarkGray); } if (text != null) { DrawText(text, (int)(bounds.X + bounds.Width + 8), (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray); } } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rounded rectangle drawing"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- var game = new DrawRectangleRounded(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }