#version 330 // Input vertex attributes (from vertex shader) in vec2 fragTexCoord; in vec4 fragColor; // Input uniform values uniform sampler2D texture0; uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; // NOTE: Add here your custom variables void main() { // To show overdraw, we just render all the fragments // with a solid color and some transparency // NOTE: This is not a postpro render, // it will only render all screen texture in a plain color finalColor = vec4(1.0, 0.0, 0.0, 0.2); }