namespace Raylib_cs { /// Texture parameters: filter mode /// NOTE 1: Filtering considers mipmaps if available in the texture /// NOTE 2: Filter is accordingly set for minification and magnification public enum TextureFilter { /// /// No filter, just pixel aproximation /// TEXTURE_FILTER_POINT = 0, /// /// Linear filtering /// TEXTURE_FILTER_BILINEAR, /// /// Trilinear filtering (linear with mipmaps) /// TEXTURE_FILTER_TRILINEAR, /// /// Anisotropic filtering 4x /// TEXTURE_FILTER_ANISOTROPIC_4X, /// /// Anisotropic filtering 8x /// TEXTURE_FILTER_ANISOTROPIC_8X, /// /// Anisotropic filtering 16x /// TEXTURE_FILTER_ANISOTROPIC_16X, } }