using System.Numerics;
using System.Runtime.InteropServices;
namespace Raylib_cs
{
/// Ray, ray for raycasting
[StructLayout(LayoutKind.Sequential)]
public struct Ray
{
///
/// Ray position (origin)
///
public Vector3 position;
///
/// Ray direction
///
public Vector3 direction;
public Ray(Vector3 position, Vector3 direction)
{
this.position = position;
this.direction = direction;
}
}
}