using System;
using System.Runtime.InteropServices;
namespace Raylib_cs
{
/// Model animation
[StructLayout(LayoutKind.Sequential)]
public struct ModelAnimation
{
///
/// Number of bones
///
public int boneCount;
///
/// Number of animation frames
///
public int frameCount;
///
/// Bones information (skeleton, BoneInfo *)
///
public IntPtr bones;
///
/// Poses array by frame (Transform **)
///
public IntPtr framePoses;
}
}