namespace Raylib_cs { /// Material map index public enum MaterialMapIndex { /// /// MAP_DIFFUSE /// MATERIAL_MAP_ALBEDO = 0, /// /// MAP_SPECULAR /// MATERIAL_MAP_METALNESS = 1, MATERIAL_MAP_NORMAL = 2, MATERIAL_MAP_ROUGHNESS = 3, MATERIAL_MAP_OCCLUSION, MATERIAL_MAP_EMISSION, MATERIAL_MAP_HEIGHT, /// /// NOTE: Uses GL_TEXTURE_CUBE_MAP /// MATERIAL_MAP_CUBEMAP, /// /// NOTE: Uses GL_TEXTURE_CUBE_MAP /// MATERIAL_MAP_IRRADIANCE, /// /// NOTE: Uses GL_TEXTURE_CUBE_MAP /// MATERIAL_MAP_PREFILTER, MATERIAL_MAP_BRDF, MATERIAL_MAP_DIFFUSE = MATERIAL_MAP_ALBEDO, MATERIAL_MAP_SPECULAR = MATERIAL_MAP_METALNESS, } }