namespace Raylib_cs
{
/// Material map index
public enum MaterialMapIndex
{
///
/// MAP_DIFFUSE
///
MATERIAL_MAP_ALBEDO = 0,
///
/// MAP_SPECULAR
///
MATERIAL_MAP_METALNESS = 1,
MATERIAL_MAP_NORMAL = 2,
MATERIAL_MAP_ROUGHNESS = 3,
MATERIAL_MAP_OCCLUSION,
MATERIAL_MAP_EMISSION,
MATERIAL_MAP_HEIGHT,
///
/// NOTE: Uses GL_TEXTURE_CUBE_MAP
///
MATERIAL_MAP_CUBEMAP,
///
/// NOTE: Uses GL_TEXTURE_CUBE_MAP
///
MATERIAL_MAP_IRRADIANCE,
///
/// NOTE: Uses GL_TEXTURE_CUBE_MAP
///
MATERIAL_MAP_PREFILTER,
MATERIAL_MAP_BRDF,
MATERIAL_MAP_DIFFUSE = MATERIAL_MAP_ALBEDO,
MATERIAL_MAP_SPECULAR = MATERIAL_MAP_METALNESS,
}
}