using System;
using System.Runtime.InteropServices;
namespace Raylib_cs
{
///
/// Material type (generic)
///
[StructLayout(LayoutKind.Sequential)]
public struct Material
{
///
/// Material shader
///
public Shader shader;
///
/// Material maps (MaterialMap *)
///
public IntPtr maps;
///
/// Material generic parameters (if required, float *)
///
public IntPtr param;
}
}