namespace Raylib_cs
{
/// Color blending modes (pre-defined)
public enum BlendMode
{
///
/// Blend textures considering alpha (default)
///
BLEND_ALPHA = 0,
///
/// Blend textures adding colors
///
BLEND_ADDITIVE,
///
/// Blend textures multiplying colors
///
BLEND_MULTIPLIED,
///
/// Blend textures adding colors (alternative)
///
BLEND_ADD_COLORS,
///
/// Blend textures subtracting colors (alternative)
///
BLEND_SUBTRACT_COLORS,
///
/// Blend textures using custom src/dst factors (use rlSetBlendMode())
///
BLEND_CUSTOM
}
}