using System.Runtime.InteropServices;
namespace Raylib_cs;
/// 
/// RenderTexture2D type, for texture rendering
/// 
[StructLayout(LayoutKind.Sequential)]
public partial struct RenderTexture2D
{
    /// 
    /// OpenGL Framebuffer Object (FBO) id
    /// 
    public uint Id;
    /// 
    ///  Color buffer attachment texture
    /// 
    public Texture2D Texture;
    /// 
    /// Depth buffer attachment texture
    /// 
    public Texture2D Depth;
}