using System.Numerics; using System.Runtime.InteropServices; namespace Raylib_cs; /// Bounding box type [StructLayout(LayoutKind.Sequential)] public partial struct BoundingBox { /// /// Minimum vertex box-corner /// public Vector3 Min; /// /// Maximum vertex box-corner /// public Vector3 Max; public BoundingBox(Vector3 min, Vector3 max) { this.Min = min; this.Max = max; } }