/******************************************************************************************* * * raylib [textures] example - image generation * * Example complexity rating: [★★☆☆] 2/4 * * Example originally created with raylib 1.8, last time updated with raylib 1.8 * * Example contributed by Wilhem Barbier (@nounoursheureux) and reviewed by Ramon Santamaria (@raysan5) * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2017-2025 Wilhem Barbier (@nounoursheureux) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ namespace Examples.Textures; public partial class ImageGeneration : IExample { private const int screenWidth = 800; private const int screenHeight = 450; // Currently we have 8 generation algorithms but some have multiple purposes (Linear and Square Gradients) public const int NumTextures = 9; public string Name => "Textures / Image Generation"; public string Title => "raylib [textures] example - image generation"; private Texture2D[] textures; private int currentTexture; public void Init() { var verticalGradient = GenImageGradientLinear(screenWidth, screenHeight, 0, Color.Red, Color.Blue); var horizontalGradient = GenImageGradientLinear(screenWidth, screenHeight, 90, Color.Red, Color.Blue); var diagonalGradient = GenImageGradientLinear(screenWidth, screenHeight, 45, Color.Red, Color.Blue); var radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.0f, Color.White, Color.Black); var squareGradient = GenImageGradientSquare(screenWidth, screenHeight, 0.0f, Color.White, Color.Black); var isChecked = GenImageChecked(screenWidth, screenHeight, 32, 32, Color.Red, Color.Blue); var whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f); var perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 50, 50, 4.0f); var cellular = GenImageCellular(screenWidth, screenHeight, 32); textures = new Texture2D[NumTextures]; textures[0] = LoadTextureFromImage(verticalGradient); textures[1] = LoadTextureFromImage(horizontalGradient); textures[2] = LoadTextureFromImage(diagonalGradient); textures[3] = LoadTextureFromImage(radialGradient); textures[4] = LoadTextureFromImage(squareGradient); textures[5] = LoadTextureFromImage(isChecked); textures[6] = LoadTextureFromImage(whiteNoise); textures[7] = LoadTextureFromImage(perlinNoise); textures[8] = LoadTextureFromImage(cellular); // Unload image data (CPU RAM) UnloadImage(verticalGradient); UnloadImage(horizontalGradient); UnloadImage(diagonalGradient); UnloadImage(radialGradient); UnloadImage(squareGradient); UnloadImage(isChecked); UnloadImage(whiteNoise); UnloadImage(perlinNoise); UnloadImage(cellular); currentTexture = 0; } public void Update() { // Update //---------------------------------------------------------------------------------- if (IsMouseButtonPressed(MouseButton.Left) || IsKeyPressed(KeyboardKey.Right)) { // Cycle between the textures currentTexture = (currentTexture + 1) % NumTextures; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); DrawTexture(textures[currentTexture], 0, 0, Color.White); DrawRectangle(30, 400, 325, 30, Fade(Color.SkyBlue, 0.5f)); DrawRectangleLines(30, 400, 325, 30, Fade(Color.White, 0.5f)); DrawText("MOUSE LEFT BUTTON to CYCLE PROCEDURAL TEXTURES", 40, 410, 10, Color.White); switch (currentTexture) { case 0: DrawText("VERTICAL GRADIENT", 560, 10, 20, Color.RayWhite); break; case 1: DrawText("HORIZONTAL GRADIENT", 540, 10, 20, Color.RayWhite); break; case 2: DrawText("DIAGONAL GRADIENT", 540, 10, 20, Color.RayWhite); break; case 3: DrawText("RADIAL GRADIENT", 580, 10, 20, Color.LightGray); break; case 4: DrawText("SQUARE GRADIENT", 580, 10, 20, Color.LightGray); break; case 5: DrawText("CHECKED", 680, 10, 20, Color.RayWhite); break; case 6: DrawText("WHITE NOISE", 640, 10, 20, Color.Red); break; case 7: DrawText("PERLIN NOISE", 640, 10, 20, Color.Red); break; case 8: DrawText("CELLULAR", 670, 10, 20, Color.RayWhite); break; default: break; } EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { for (var i = 0; i < textures.Length; i++) { UnloadTexture(textures[i]); } } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [textures] example - image generation"); SetTargetFPS(60); //--------------------------------------------------------------------------------------- var game = new ImageGeneration(); game.Init(); // Main game loop while (!WindowShouldClose()) { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); //-------------------------------------------------------------------------------------- return 0; } }