using System;
namespace Raylib_cs;
internal static unsafe class MeshExtensions
{
/// Allocate mesh vertices
public static void AllocVertices(ref this Mesh mesh)
{
mesh.Vertices = Raylib.New(3 * mesh.VertexCount);
}
/// Allocate mesh texcoords
public static void AllocTexcoords(ref this Mesh mesh)
{
mesh.TexCoords = Raylib.New(2 * mesh.VertexCount);
}
/// Allocate mesh texcoords2
public static void AllocTexcoords2(ref this Mesh mesh)
{
mesh.TexCoords2 = Raylib.New(2 * mesh.VertexCount);
}
/// Allocate mesh normals
public static void AllocNormals(ref this Mesh mesh)
{
mesh.Normals = Raylib.New(3 * mesh.VertexCount);
}
/// Allocate mesh tangents
public static void AllocTangents(ref this Mesh mesh)
{
mesh.Tangents = Raylib.New(4 * mesh.VertexCount);
}
/// Allocate mesh colors
public static void AllocColors(ref this Mesh mesh)
{
mesh.Colors = Raylib.New(4 * mesh.VertexCount);
}
/// Allocate mesh indices
public static void AllocIndices(ref this Mesh mesh)
{
mesh.Indices = Raylib.New(3 * mesh.TriangleCount);
}
/// Access mesh vertices
public static Span VerticesAs(this Mesh mesh) where T : unmanaged
{
return new(mesh.Vertices, 3 * mesh.VertexCount * sizeof(float) / sizeof(T));
}
/// Access mesh texcoords
public static Span TexcoordsAs(this Mesh mesh) where T : unmanaged
{
return new(mesh.TexCoords, 2 * mesh.VertexCount * sizeof(float) / sizeof(T));
}
/// Access mesh texcoords2
public static Span Texcoords2As(this Mesh mesh) where T : unmanaged
{
return new(mesh.TexCoords2, 2 * mesh.VertexCount * sizeof(float) / sizeof(T));
}
/// Access mesh normals
public static Span NormalsAs(this Mesh mesh) where T : unmanaged
{
return new(mesh.Normals, 3 * mesh.VertexCount * sizeof(float) / sizeof(T));
}
/// Access mesh tangents
public static Span TangentsAs(this Mesh mesh) where T : unmanaged
{
return new(mesh.Tangents, 4 * mesh.VertexCount * sizeof(float) / sizeof(T));
}
/// Access mesh colors
public static Span ColorsAs(this Mesh mesh) where T : unmanaged
{
return new(mesh.Colors, 4 * mesh.VertexCount * sizeof(byte) / sizeof(T));
}
/// Access mesh indices
public static Span IndicesAs(this Mesh mesh) where T : unmanaged
{
return new(mesh.Indices, 3 * mesh.TriangleCount * sizeof(ushort) / sizeof(T));
}
}