/******************************************************************************************* * * raylib [textures] example - clipboard image * * Example complexity rating: [★☆☆☆] 1/4 * * Example originally created with raylib 6.0, last time updated with raylib 6.0 * * Example contributed by Maicon Santana (@maiconpintoabreu) and reviewed by Ramon Santamaria (@raysan5) * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2026 Maicon Santana (@maiconpintoabreu) * ********************************************************************************************/ namespace Examples.Textures; [ExcludeFromBrowser("GetClipboardImage() is a desktop-only OS clipboard feature")] public partial class ClipboardImage : IExample { private const int screenWidth = 800; private const int screenHeight = 450; private const int MaxTextureCollection = 20; public string Name => "Textures / Clipboard Image"; public string Title => "raylib [textures] example - clipboard image"; private struct TextureCollection { public Texture2D Texture; public Vector2 Position; } private TextureCollection[] collection; private int currentCollectionIndex; public void Init() { collection = new TextureCollection[MaxTextureCollection]; currentCollectionIndex = 0; } public void Update() { // Update //---------------------------------------------------------------------------------- if (IsKeyPressed(KeyboardKey.R)) // Reset image collection { // Unload textures to avoid memory leaks for (var i = 0; i < MaxTextureCollection; i++) { UnloadTexture(collection[i].Texture); } currentCollectionIndex = 0; } if (IsKeyDown(KeyboardKey.LeftControl) && IsKeyPressed(KeyboardKey.V) && (currentCollectionIndex < MaxTextureCollection)) { var image = GetClipboardImage(); if (IsImageValid(image)) { collection[currentCollectionIndex].Texture = LoadTextureFromImage(image); collection[currentCollectionIndex].Position = GetMousePosition(); currentCollectionIndex++; UnloadImage(image); } else { TraceLog(TraceLogLevel.Info, "IMAGE: Could not retrieve image from clipboard"); } } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); for (var i = 0; i < currentCollectionIndex; i++) { if (IsTextureValid(collection[i].Texture)) { DrawTexturePro(collection[i].Texture, new Rectangle(0, 0, collection[i].Texture.Width, collection[i].Texture.Height), new Rectangle(collection[i].Position.X, collection[i].Position.Y, collection[i].Texture.Width, collection[i].Texture.Height), new Vector2(collection[i].Texture.Width * 0.5f, collection[i].Texture.Height * 0.5f), 0.0f, Color.White); } } DrawRectangle(0, 0, screenWidth, 40, Color.Black); DrawText("Clipboard Image - Ctrl+V to Paste and R to Reset ", 120, 10, 20, Color.LightGray); EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { for (var i = 0; i < MaxTextureCollection; i++) { UnloadTexture(collection[i].Texture); } } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [textures] example - clipboard image"); SetTargetFPS(60); //-------------------------------------------------------------------------------------- var game = new ClipboardImage(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }