using System; using Xunit; using Raylib_cs; namespace Raylib_cs.Tests { public class RaylibTests { private unsafe void CheckType<T>() where T : unmanaged { Assert.True(BlittableHelper.IsBlittable<T>()); } [Fact] public void CheckTypes() { CheckType<Color>(); CheckType<Rectangle>(); CheckType<Image>(); CheckType<Texture2D>(); CheckType<RenderTexture2D>(); CheckType<NPatchInfo>(); CheckType<GlyphInfo>(); CheckType<Font>(); CheckType<Camera2D>(); CheckType<Camera3D>(); CheckType<Mesh>(); CheckType<Shader>(); CheckType<MaterialMap>(); CheckType<Material>(); CheckType<Transform>(); CheckType<BoneInfo>(); CheckType<Model>(); CheckType<ModelAnimation>(); CheckType<Ray>(); CheckType<RayCollision>(); CheckType<BoundingBox>(); CheckType<Wave>(); CheckType<AudioStream>(); CheckType<Sound>(); CheckType<Music>(); CheckType<VrDeviceInfo>(); CheckType<VrStereoConfig>(); CheckType<RenderBatch>(); } } }