/******************************************************************************************* * * raylib [shapes] example - colors palette * * Example complexity rating: [★★☆☆] 2/4 * * Example originally created with raylib 1.0, last time updated with raylib 2.5 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2014-2025 Ramon Santamaria (@raysan5) * ********************************************************************************************/ using System.Numerics; using static Raylib_cs.Raylib; namespace Examples.Shapes; public partial class ColorsPalette : IExample { private const int screenWidth = 800; private const int screenHeight = 450; public const int MaxColorsCount = 21; // Number of colors available public string Name => "Shapes / Colors Palette"; public string Title => "raylib [shapes] example - colors palette"; private Color[] colors; private string[] colorNames; private Rectangle[] colorsRecs; private int[] colorState; private Vector2 mousePoint; public void Init() { colors = new[] { Color.DarkGray, Color.Maroon, Color.Orange, Color.DarkGreen, Color.DarkBlue, Color.DarkPurple, Color.DarkBrown, Color.Gray, Color.Red, Color.Gold, Color.Lime, Color.Blue, Color.Violet, Color.Brown, Color.LightGray, Color.Pink, Color.Yellow, Color.Green, Color.SkyBlue, Color.Purple, Color.Beige }; colorNames = new[] { "DARKGRAY", "MAROON", "ORANGE", "DARKGREEN", "DARKBLUE", "DARKPURPLE", "DARKBROWN", "GRAY", "RED", "GOLD", "LIME", "BLUE", "VIOLET", "BROWN", "LIGHTGRAY", "PINK", "YELLOW", "GREEN", "SKYBLUE", "PURPLE", "BEIGE" }; // Rectangles array colorsRecs = new Rectangle[colors.Length]; // Fills colorsRecs data (for every rectangle) for (var i = 0; i < colorsRecs.Length; i++) { colorsRecs[i].X = 20 + 100 * (i % 7) + 10 * (i % 7); colorsRecs[i].Y = 80 + 100 * (i / 7) + 10 * (i / 7); colorsRecs[i].Width = 100; colorsRecs[i].Height = 100; } // Color state: 0-DEFAULT, 1-MOUSE_HOVER colorState = new int[colors.Length]; mousePoint = new(0.0f, 0.0f); } public void Update() { // Update //---------------------------------------------------------------------------------- mousePoint = GetMousePosition(); for (var i = 0; i < colors.Length; i++) { if (CheckCollisionPointRec(mousePoint, colorsRecs[i])) { colorState[i] = 1; } else { colorState[i] = 0; } } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); DrawText("raylib colors palette", 28, 42, 20, Color.Black); DrawText( "press SPACE to see all colors", GetScreenWidth() - 180, GetScreenHeight() - 40, 10, Color.Gray ); for (var i = 0; i < colorsRecs.Length; i++) // Draw all rectangles { DrawRectangleRec(colorsRecs[i], Fade(colors[i], colorState[i] != 0 ? 0.6f : 1.0f)); if (IsKeyDown(KeyboardKey.Space) || colorState[i] != 0) { DrawRectangle( (int)colorsRecs[i].X, (int)(colorsRecs[i].Y + colorsRecs[i].Height - 26), (int)colorsRecs[i].Width, 20, Color.Black ); DrawRectangleLinesEx(colorsRecs[i], 6, Fade(Color.Black, 0.3f)); DrawText( colorNames[i], (int)(colorsRecs[i].X + colorsRecs[i].Width - MeasureText(colorNames[i], 10) - 12), (int)(colorsRecs[i].Y + colorsRecs[i].Height - 20), 10, colors[i] ); } } EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - colors palette"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- var game = new ColorsPalette(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }