namespace Raylib_cs
{
/// Pixel formats
/// NOTE: Support depends on OpenGL version and platform
public enum PixelFormat
{
///
/// 8 bit per pixel (no alpha)
///
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1,
///
/// 8*2 bpp (2 channels)
///
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA,
///
/// 16 bpp
///
PIXELFORMAT_UNCOMPRESSED_R5G6B5,
///
/// 24 bpp
///
PIXELFORMAT_UNCOMPRESSED_R8G8B8,
///
/// 16 bpp (1 bit alpha)
///
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1,
///
/// 16 bpp (4 bit alpha)
///
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4,
///
/// 32 bpp
///
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,
///
/// 32 bpp (1 channel - float)
///
PIXELFORMAT_UNCOMPRESSED_R32,
///
/// 32*3 bpp (3 channels - float)
///
PIXELFORMAT_UNCOMPRESSED_R32G32B32,
///
/// 32*4 bpp (4 channels - float)
///
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32,
///
/// 4 bpp (no alpha)
///
PIXELFORMAT_COMPRESSED_DXT1_RGB,
///
/// 4 bpp (1 bit alpha)
///
PIXELFORMAT_COMPRESSED_DXT1_RGBA,
///
/// 8 bpp
///
PIXELFORMAT_COMPRESSED_DXT3_RGBA,
///
/// 8 bpp
///
PIXELFORMAT_COMPRESSED_DXT5_RGBA,
///
/// 4 bpp
///
PIXELFORMAT_COMPRESSED_ETC1_RGB,
///
/// 4 bpp
///
PIXELFORMAT_COMPRESSED_ETC2_RGB,
///
/// 8 bpp
///
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA,
///
/// 4 bpp
///
PIXELFORMAT_COMPRESSED_PVRT_RGB,
///
/// 4 bpp
///
PIXELFORMAT_COMPRESSED_PVRT_RGBA,
///
/// 8 bpp
///
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA,
///
/// 2 bpp
///
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA
}
}