using System.Runtime.InteropServices; namespace Raylib_cs { /// /// GlyphInfo, font characters glyphs info /// [StructLayout(LayoutKind.Sequential)] public struct GlyphInfo { /// /// Character value (Unicode) /// public int value; /// /// Character offset X when drawing /// public int offsetX; /// /// Character offset Y when drawing /// public int offsetY; /// /// Character advance position X /// public int advanceX; /// /// Character image data /// public Image image; } }