using System.Runtime.InteropServices;
namespace Raylib_cs
{
///
/// GlyphInfo, font characters glyphs info
///
[StructLayout(LayoutKind.Sequential)]
public struct GlyphInfo
{
///
/// Character value (Unicode)
///
public int value;
///
/// Character offset X when drawing
///
public int offsetX;
///
/// Character offset Y when drawing
///
public int offsetY;
///
/// Character advance position X
///
public int advanceX;
///
/// Character image data
///
public Image image;
}
}