/******************************************************************************************* * * raylib [shapes] example - rounded rectangle drawing * * Example complexity rating: [★★★☆] 3/4 * * Example originally created with raylib 2.5, last time updated with raylib 2.5 * * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2018-2025 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ using static Raylib_cs.Raylib; namespace Examples.Shapes; public partial class DrawRectangleRounded : IExample { private const int screenWidth = 800; private const int screenHeight = 450; public string Name => "Shapes / Draw Rectangle Rounded"; public string Title => "raylib [shapes] example - rounded rectangle drawing"; private float roundness; private float width; private float height; private float segments; private float lineThick; private bool drawRect; private bool drawRoundedRect; private bool drawRoundedLines; public void Init() { roundness = 0.2f; width = 200.0f; height = 100.0f; segments = 0.0f; lineThick = 1.0f; drawRect = false; drawRoundedRect = true; drawRoundedLines = false; } public void Update() { // Update //---------------------------------------------------------------------------------- Rectangle rec = new( ((float)GetScreenWidth() - width - 250) / 2, (GetScreenHeight() - height) / 2.0f, (float)width, (float)height ); //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); DrawLine(560, 0, 560, GetScreenHeight(), Fade(Color.LightGray, 0.6f)); DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(Color.LightGray, 0.3f)); if (drawRect) { DrawRectangleRec(rec, Fade(Color.Gold, 0.6f)); } if (drawRoundedRect) { DrawRectangleRounded(rec, roundness, (int)segments, Fade(Color.Maroon, 0.2f)); } if (drawRoundedLines) { DrawRectangleRoundedLinesEx(rec, roundness, (int)segments, lineThick, Fade(Color.Maroon, 0.4f)); } // Draw GUI controls //------------------------------------------------------------------------------ /*GuiSliderBar(new Rectangle( 640, 40, 105, 20 ), "Width", TextFormat("%.2f", width), ref width, 0, (float)GetScreenWidth() - 300); GuiSliderBar(new Rectangle( 640, 70, 105, 20 ), "Height", TextFormat("%.2f", height), ref height, 0, (float)GetScreenHeight() - 50); GuiSliderBar(new Rectangle( 640, 140, 105, 20 ), "Roundness", TextFormat("%.2f", roundness), ref roundness, 0.0f, 1.0f); GuiSliderBar(new Rectangle( 640, 170, 105, 20 ), "Thickness", TextFormat("%.2f", lineThick), ref lineThick, 0, 20); GuiSliderBar(new Rectangle( 640, 240, 105, 20), "Segments", TextFormat("%.2f", segments), ref segments, 0, 60); GuiCheckBox(new Rectangle( 640, 320, 20, 20 ), "DrawRoundedRect", ref drawRoundedRect); GuiCheckBox(new Rectangle( 640, 350, 20, 20 ), "DrawRoundedLines", ref drawRoundedLines); GuiCheckBox(new Rectangle( 640, 380, 20, 20), "DrawRect", ref drawRect);*/ //------------------------------------------------------------------------------ var text = $"MODE: {((segments >= 4) ? "MANUAL" : "AUTO")}"; DrawText(text, 640, 280, 10, (segments >= 4) ? Color.Maroon : Color.DarkGray); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rounded rectangle drawing"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- var game = new DrawRectangleRounded(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }