namespace Raylib_cs
{
/// Texture parameters: filter mode
/// NOTE 1: Filtering considers mipmaps if available in the texture
/// NOTE 2: Filter is accordingly set for minification and magnification
public enum TextureFilter
{
///
/// No filter, just pixel aproximation
///
TEXTURE_FILTER_POINT = 0,
///
/// Linear filtering
///
TEXTURE_FILTER_BILINEAR,
///
/// Trilinear filtering (linear with mipmaps)
///
TEXTURE_FILTER_TRILINEAR,
///
/// Anisotropic filtering 4x
///
TEXTURE_FILTER_ANISOTROPIC_4X,
///
/// Anisotropic filtering 8x
///
TEXTURE_FILTER_ANISOTROPIC_8X,
///
/// Anisotropic filtering 16x
///
TEXTURE_FILTER_ANISOTROPIC_16X,
}
}