using System.Runtime.InteropServices; namespace Raylib_cs { /// /// Texture2D type ///
/// NOTE: Data stored in GPU memory ///
[StructLayout(LayoutKind.Sequential)] public struct Texture2D { /// /// OpenGL texture id /// public uint id; /// /// Texture base width /// public int width; /// /// Texture base height /// public int height; /// /// Mipmap levels, 1 by default /// public int mipmaps; /// /// Data format (PixelFormat type) /// public PixelFormat format; } }