using System; using System.Numerics; using System.Runtime.InteropServices; namespace Raylib_cs { /// /// Bone information /// [StructLayout(LayoutKind.Sequential)] public struct BoneInfo { /// /// Bone name (char[32]) /// public IntPtr name; /// /// Bone parent /// public int parent; } /// /// Model type /// [StructLayout(LayoutKind.Sequential)] public struct Model { /// /// Local transform matrix /// public Matrix4x4 transform; /// /// Number of meshes /// public int meshCount; /// /// Number of materials /// public int materialCount; /// /// Meshes array (Mesh *) /// public IntPtr meshes; /// /// Materials array (Material *) /// public IntPtr materials; /// /// Mesh material number (int *) /// public IntPtr meshMaterial; /// /// Number of bones /// public int boneCount; /// /// Bones information (skeleton, BoneInfo *) /// public IntPtr bones; /// /// Bones base transformation (pose, Transform *) /// public IntPtr bindPose; } /// /// Model animation /// [StructLayout(LayoutKind.Sequential)] public struct ModelAnimation { /// /// Number of bones /// public int boneCount; /// /// Number of animation frames /// public int frameCount; /// /// Bones information (skeleton, BoneInfo *) /// public IntPtr bones; /// /// Poses array by frame (Transform **) /// public IntPtr framePoses; } }