/******************************************************************************************* * * raylib [shapes] example - dashed line * * Example complexity rating: [★☆☆☆] 1/4 * * Example originally created with raylib 5.5, last time updated with raylib 5.5 * * Example contributed by Luís Almeida (@luis605) * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2025 Luís Almeida (@luis605) * ********************************************************************************************/ namespace Examples.Shapes; public partial class DashedLine : IExample { private const int screenWidth = 800; private const int screenHeight = 450; public string Name => "Shapes / Dashed Line"; public string Title => "raylib [shapes] example - dashed line"; // Line Properties private Vector2 lineStartPosition; private Vector2 lineEndPosition; private float dashLength; private float blankLength; // Color selection private Color[] lineColors; private int colorIndex; public void Init() { // Line Properties lineStartPosition = new Vector2(20.0f, 50.0f); lineEndPosition = new Vector2(780.0f, 400.0f); dashLength = 25.0f; blankLength = 15.0f; // Color selection lineColors = new[] { Color.Red, Color.Orange, Color.Gold, Color.Green, Color.Blue, Color.Violet, Color.Pink, Color.Black }; colorIndex = 0; } public void Update() { // Update //---------------------------------------------------------------------------------- lineEndPosition = GetMousePosition(); // Line endpoint follows the mouse // Change Dash Length (UP/DOWN arrows) if (IsKeyDown(KeyboardKey.Up)) { dashLength += 1.0f; } if (IsKeyDown(KeyboardKey.Down) && dashLength > 1.0f) { dashLength -= 1.0f; } // Change Space Length (LEFT/RIGHT arrows) if (IsKeyDown(KeyboardKey.Right)) { blankLength += 1.0f; } if (IsKeyDown(KeyboardKey.Left) && blankLength > 1.0f) { blankLength -= 1.0f; } // Cycle through colors ('C' key) if (IsKeyPressed(KeyboardKey.C)) { colorIndex = (colorIndex + 1)%lineColors.Length; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); // Draw the dashed line with the current properties DrawLineDashed(lineStartPosition, lineEndPosition, (int)dashLength, (int)blankLength, lineColors[colorIndex]); // Draw UI and Instructions DrawRectangle(5, 5, 265, 95, Fade(Color.SkyBlue, 0.5f)); DrawRectangleLines(5, 5, 265, 95, Color.Blue); DrawText("CONTROLS:", 15, 15, 10, Color.Black); DrawText("UP/DOWN: Change Dash Length", 15, 35, 10, Color.Black); DrawText("LEFT/RIGHT: Change Space Length", 15, 55, 10, Color.Black); DrawText("C: Cycle Color", 15, 75, 10, Color.Black); DrawText($"Dash: {dashLength:F0} | Space: {blankLength:F0}", 15, 115, 10, Color.DarkGray); DrawFPS(screenWidth - 80, 10); EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - dashed line"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- var game = new DashedLine(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }