/******************************************************************************************* * * raylib [textures] example - sprite explosion * * Example complexity rating: [★★☆☆] 2/4 * * Example originally created with raylib 2.5, last time updated with raylib 3.5 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2019-2025 Ramon Santamaria (@raysan5) * ********************************************************************************************/ using System.Numerics; using static Raylib_cs.Raylib; namespace Examples.Textures; public partial class SpriteExplosion : IExample { private const int NumFramesPerLine = 5; private const int NumLines = 5; private const int screenWidth = 800; private const int screenHeight = 450; public string Name => "Textures / Sprite Explosion"; public string Title => "raylib [textures] example - sprite explosion"; private Sound fxBoom; private Texture2D explosion; private int frameWidth; private int frameHeight; private int currentFrame; private int currentLine; private Rectangle frameRec; private Vector2 position; private bool active; private int framesCounter; public void Init() { InitAudioDevice(); // Load explosion sound fxBoom = LoadSound("resources/audio/boom.wav"); // Load explosion texture explosion = LoadTexture("resources/explosion.png"); // Init variables for animation frameWidth = explosion.Width / NumFramesPerLine; // Sprite one frame rectangle width frameHeight = explosion.Height / NumLines; // Sprite one frame rectangle height currentFrame = 0; currentLine = 0; frameRec = new(0, 0, frameWidth, frameHeight); position = new(0.0f, 0.0f); active = false; framesCounter = 0; } public void Update() { // Update //---------------------------------------------------------------------------------- // Check for mouse button pressed and activate explosion (if not active) if (IsMouseButtonPressed(MouseButton.Left) && !active) { position = GetMousePosition(); active = true; position.X -= frameWidth / 2; position.Y -= frameHeight / 2; PlaySound(fxBoom); } // Compute explosion animation frames if (active) { framesCounter++; if (framesCounter > 2) { currentFrame++; if (currentFrame >= NumFramesPerLine) { currentFrame = 0; currentLine++; if (currentLine >= NumLines) { currentLine = 0; active = false; } } framesCounter = 0; } } frameRec.X = frameWidth * currentFrame; frameRec.Y = frameHeight * currentLine; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); // Draw explosion required frame rectangle if (active) { DrawTextureRec(explosion, frameRec, position, Color.White); } EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { UnloadTexture(explosion); // Unload texture UnloadSound(fxBoom); // Unload sound CloseAudioDevice(); } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite explosion"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- var game = new SpriteExplosion(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }