/******************************************************************************************* * * raylib [text] example - writing anim * * Example complexity rating: [★★☆☆] 2/4 * * Example originally created with raylib 1.4, last time updated with raylib 1.4 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2016-2025 Ramon Santamaria (@raysan5) * ********************************************************************************************/ using static Raylib_cs.Raylib; namespace Examples.Text; public partial class WritingAnim : IExample { private const int screenWidth = 800; private const int screenHeight = 450; public string Name => "Text / Writing Animation"; public string Title => "raylib [text] example - writing anim"; private string message; private int framesCounter; public void Init() { message = "This sample illustrates a text writing\nanimation effect! Check it out! ;)"; framesCounter = 0; } public void Update() { // Update //---------------------------------------------------------------------------------- if (IsKeyDown(KeyboardKey.Space)) { framesCounter += 8; } else { framesCounter += 1; } if (IsKeyPressed(KeyboardKey.Enter)) { framesCounter = 0; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); DrawText(message.SubText(0, framesCounter / 10), 210, 160, 20, Color.Maroon); DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, Color.LightGray); DrawText("HOLD [SPACE] to SPEED UP!", 239, 300, 20, Color.LightGray); EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [text] example - writing anim"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- var game = new WritingAnim(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }