/******************************************************************************************* * * raylib [models] example - tesseract view * * NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?) * * Example complexity rating: [★★☆☆] 2/4 * * Example originally created with raylib 6.0, last time updated with raylib 6.0 * * Example contributed by Timothy van der Valk (@arceryz) and reviewed by Ramon Santamaria (@raysan5) * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2024-2025 Timothy van der Valk (@arceryz) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ using System; using System.Numerics; using static Raylib_cs.Raylib; using static Raylib_cs.Raymath; namespace Examples.Models; public partial class TesseractView : IExample { private const int screenWidth = 800; private const int screenHeight = 450; public string Name => "Models / Tesseract View"; public string Title => "raylib [models] example - tesseract view"; // Define the camera to look into our 3d world private Camera3D camera; // Find the coordinates by setting XYZW to +-1 private Vector4[] tesseract; private float rotation; private Vector3[] transformed; private float[] wValues; public void Init() { // Define the camera to look into our 3d world camera = new Camera3D(); camera.Position = new Vector3(4.0f, 4.0f, 4.0f); // Camera position camera.Target = new Vector3(0.0f, 0.0f, 0.0f); // Camera looking at point camera.Up = new Vector3(0.0f, 0.0f, 1.0f); // Camera up vector (rotation towards target) camera.FovY = 50.0f; // Camera field-of-view Y camera.Projection = CameraProjection.Perspective; // Camera mode type // Find the coordinates by setting XYZW to +-1 tesseract = new Vector4[16] { new( 1, 1, 1, 1 ), new( 1, 1, 1, -1 ), new( 1, 1, -1, 1 ), new( 1, 1, -1, -1 ), new( 1, -1, 1, 1 ), new( 1, -1, 1, -1 ), new( 1, -1, -1, 1 ), new( 1, -1, -1, -1 ), new(-1, 1, 1, 1 ), new(-1, 1, 1, -1 ), new(-1, 1, -1, 1 ), new(-1, 1, -1, -1 ), new(-1, -1, 1, 1 ), new(-1, -1, 1, -1 ), new(-1, -1, -1, 1 ), new(-1, -1, -1, -1 ), }; rotation = 0.0f; transformed = new Vector3[16]; wValues = new float[16]; } public void Update() { // Update //---------------------------------------------------------------------------------- rotation = DEG2RAD * 45.0f * (float)GetTime(); for (int i = 0; i < 16; i++) { Vector4 p = tesseract[i]; // Rotate the XW part of the vector Vector2 rotXW = Vector2Rotate(new Vector2(p.X, p.W), rotation); p.X = rotXW.X; p.W = rotXW.Y; // Projection from XYZW to XYZ from perspective point (0, 0, 0, 3) // NOTE: Trace a ray from (0, 0, 0, 3) > p and continue until W = 0 float c = 3.0f / (3.0f - p.W); p.X = c * p.X; p.Y = c * p.Y; p.Z = c * p.Z; // Split XYZ coordinate and W values later for drawing transformed[i] = new Vector3(p.X, p.Y, p.Z); wValues[i] = p.W; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); BeginMode3D(camera); for (int i = 0; i < 16; i++) { // Draw spheres to indicate the W value DrawSphere(transformed[i], MathF.Abs(wValues[i] * 0.1f), Color.Red); for (int j = 0; j < 16; j++) { // Two lines are connected if they differ by 1 coordinate // This way we dont have to keep an edge list Vector4 v1 = tesseract[i]; Vector4 v2 = tesseract[j]; int diff = (v1.X == v2.X ? 1 : 0) + (v1.Y == v2.Y ? 1 : 0) + (v1.Z == v2.Z ? 1 : 0) + (v1.W == v2.W ? 1 : 0); // Draw only differing by 1 coordinate and the lower index only (duplicate lines) if (diff == 3 && i < j) DrawLine3D(transformed[i], transformed[j], Color.Maroon); } } EndMode3D(); EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [models] example - tesseract view"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- var game = new TesseractView(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }