/******************************************************************************************* * * raylib [audio] example - IntPtr playing (streaming) * * NOTE: This example requires OpenAL Soft library installed * * This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ using static Raylib_cs.Raylib; namespace Examples.Audio; public class MusicStreamDemo { public static int Main() { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)"); InitAudioDevice(); Music music = LoadMusicStream("resources/audio/country.mp3"); PlayMusicStream(music); float timePlayed = 0.0f; bool pause = false; SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) { // Update //---------------------------------------------------------------------------------- UpdateMusicStream(music); // Update music buffer with new stream data // Restart music playing (stop and play) if (IsKeyPressed(KeyboardKey.Space)) { StopMusicStream(music); PlayMusicStream(music); } // Pause/Resume music playing if (IsKeyPressed(KeyboardKey.P)) { pause = !pause; if (pause) { PauseMusicStream(music); } else { ResumeMusicStream(music); } } // Get timePlayed scaled to bar dimensions (400 pixels) timePlayed = GetMusicTimePlayed(music) / GetMusicTimeLength(music) * 400; if (timePlayed > 400) { StopMusicStream(music); } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, Color.LightGray); DrawRectangle(200, 200, 400, 12, Color.LightGray); DrawRectangle(200, 200, (int)timePlayed, 12, Color.Maroon); DrawRectangleLines(200, 200, 400, 12, Color.Gray); DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, Color.LightGray); DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, Color.LightGray); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadMusicStream(music); CloseAudioDevice(); CloseWindow(); //-------------------------------------------------------------------------------------- return 0; } }