/******************************************************************************************* * * raylib [audio] example - Module playing (streaming) * * NOTE: This example requires OpenAL Soft library installed * * This example has been created using raylib 1.5 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2016 Ramon Santamaria (@raysan5) * ********************************************************************************************/ using System.Numerics; using static Raylib_cs.Raylib; namespace Examples.Audio; public class ModulePlaying { const int MaxCircles = 64; struct CircleWave { public Vector2 Position; public float Radius; public float Alpha; public float Speed; public Color Color; } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; SetConfigFlags(ConfigFlags.Msaa4xHint); // NOTE: Try to enable MSAA 4X InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)"); InitAudioDevice(); Color[] colors = new Color[14] { Color.Orange, Color.Red, Color.Gold, Color.Lime, Color.Blue, Color.Violet, Color.Brown, Color.LightGray, Color.Pink, Color.Yellow, Color.Green, Color.SkyBlue, Color.Purple, Color.Beige }; // Creates ome circles for visual effect CircleWave[] circles = new CircleWave[MaxCircles]; for (int i = MaxCircles - 1; i >= 0; i--) { circles[i].Alpha = 0.0f; circles[i].Radius = GetRandomValue(10, 40); circles[i].Position.X = GetRandomValue((int)circles[i].Radius, screenWidth - (int)circles[i].Radius); circles[i].Position.Y = GetRandomValue((int)circles[i].Radius, screenHeight - (int)circles[i].Radius); circles[i].Speed = (float)GetRandomValue(1, 100) / 20000.0f; circles[i].Color = colors[GetRandomValue(0, 13)]; } Music music = LoadMusicStream("resources/audio/mini1111.xm"); music.Looping = false; float pitch = 1.0f; PlayMusicStream(music); float timePlayed = 0.0f; bool pause = false; SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) { // Update //---------------------------------------------------------------------------------- UpdateMusicStream(music); // Update music buffer with new stream data // Restart music playing (stop and play) if (IsKeyPressed(KeyboardKey.Space)) { StopMusicStream(music); PlayMusicStream(music); } // Pause/Resume music playing if (IsKeyPressed(KeyboardKey.P)) { pause = !pause; if (pause) { PauseMusicStream(music); } else { ResumeMusicStream(music); } } if (IsKeyDown(KeyboardKey.Down)) { pitch -= 0.01f; } else if (IsKeyDown(KeyboardKey.Up)) { pitch += 0.01f; } SetMusicPitch(music, pitch); // Get timePlayed scaled to bar dimensions timePlayed = GetMusicTimePlayed(music) / GetMusicTimeLength(music) * (screenWidth - 40); // Color circles animation for (int i = MaxCircles - 1; (i >= 0) && !pause; i--) { circles[i].Alpha += circles[i].Speed; circles[i].Radius += circles[i].Speed * 10.0f; if (circles[i].Alpha > 1.0f) { circles[i].Speed *= -1; } if (circles[i].Alpha <= 0.0f) { circles[i].Alpha = 0.0f; circles[i].Radius = GetRandomValue(10, 40); circles[i].Position.X = GetRandomValue( (int)circles[i].Radius, screenWidth - (int)circles[i].Radius ); circles[i].Position.Y = GetRandomValue( (int)circles[i].Radius, screenHeight - (int)circles[i].Radius ); circles[i].Color = colors[GetRandomValue(0, 13)]; circles[i].Speed = (float)GetRandomValue(1, 100) / 2000.0f; } } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); for (int i = MaxCircles - 1; i >= 0; i--) { DrawCircleV( circles[i].Position, circles[i].Radius, ColorAlpha(circles[i].Color, circles[i].Alpha) ); } // Draw time bar DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, Color.LightGray); DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, Color.Maroon); DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, Color.Gray); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadMusicStream(music); CloseAudioDevice(); CloseWindow(); //-------------------------------------------------------------------------------------- return 0; } }