using System;
using System.Numerics;
namespace Raylib_cs;
public class Window : IDisposable
{
private static Window _instance;
private Window(int width, int height, string title)
{
Raylib.InitWindow(width, height, title);
_instance = this;
}
///
/// Gets an instance of the Window or creates a new one if it doesn't exist.
///
/// The width of the window.
/// The height of the window.
/// The title of the window.
/// An instance of the Window.
public static Window Instance(int width, int height, string title)
{
return _instance ?? new Window(width, height, title);
}
/// See
public bool ShouldClose() => Raylib.WindowShouldClose();
/// See
public void Close() => Raylib.CloseWindow();
/// See
public void TakeScreenshot(string path) => Raylib.TakeScreenshot(path);
/// See
public bool IsReady() => Raylib.IsWindowReady();
/// See
public bool IsFullscreen() => Raylib.IsWindowFullscreen();
/// See
public bool IsHidden() => Raylib.IsWindowHidden();
/// See
public bool IsMinimized() => Raylib.IsWindowMinimized();
/// See
public bool IsMaximized() => Raylib.IsWindowMaximized();
/// See
public bool IsFocused() => Raylib.IsWindowFocused();
/// See
public bool IsResized() => Raylib.IsWindowResized();
/// See
public bool IsState(ConfigFlags state) => Raylib.IsWindowState(state);
/// See
public bool SetState(ConfigFlags state) => Raylib.SetWindowState(state);
/// See
public void SetConfigFlag(ConfigFlags state) => Raylib.SetConfigFlags(state);
/// See
public void ClearState(ConfigFlags state) => Raylib.ClearWindowState(state);
/// See
public void ToggleFullscreen() => Raylib.ToggleFullscreen();
/// See
public void Maximize() => Raylib.MaximizeWindow();
/// See
public void Minimize() => Raylib.MinimizeWindow();
/// See
public void Restore() => Raylib.RestoreWindow();
/// See
public void SetIcon(Image image) => Raylib.SetWindowIcon(image);
/// See
public unsafe void SetIcons(Image* images, int count) => Raylib.SetWindowIcons(images, count);
/// See
public void SetTitle(string title) => Raylib.SetWindowTitle(title);
/// See
public void SetClipboardText(string path) => Raylib.SetClipboardText(path);
/// See
public void SetPosition(int x, int y) => Raylib.SetWindowPosition(x, y);
/// See
public void SetMonitor(int monitor) => Raylib.SetWindowMonitor(monitor);
/// See
public void SetMinSize(int width, int height) => Raylib.SetWindowMinSize(width, height);
/// See
public void SetSize(int width, int height) => Raylib.SetWindowSize(width, height);
/// See
public void SetOpacity(float opacity) => Raylib.SetWindowOpacity(opacity);
/// See
public void EnableEventWaiting() => Raylib.EnableEventWaiting();
/// See
public void DisableEventWaiting() => Raylib.DisableEventWaiting();
/// See
public int GetScreenWidth() => Raylib.GetScreenWidth();
/// See
public int GetScreenHeight() => Raylib.GetScreenHeight();
/// See
public int GetRenderWidth() => Raylib.GetRenderWidth();
/// See
public int GetRenderHeight() => Raylib.GetRenderHeight();
/// See
public int GetMonitorCount() => Raylib.GetMonitorCount();
/// See
public int GetCurrentMonitor() => Raylib.GetCurrentMonitor();
/// See
public Vector2 GetMonitorPosition(int monitor) => Raylib.GetMonitorPosition(monitor);
/// See
public int GetMonitorWidth(int monitor) => Raylib.GetMonitorWidth(monitor);
/// See
public int GetMonitorHeight(int monitor) => Raylib.GetMonitorHeight(monitor);
/// See
public int GetMonitorPhysicalWidth(int monitor) => Raylib.GetMonitorPhysicalWidth(monitor);
/// See
public int GetMonitorPhysicalHeight(int monitor) => Raylib.GetMonitorPhysicalHeight(monitor);
/// See
public int GetMonitorRefreshRate(int monitor) => Raylib.GetMonitorRefreshRate(monitor);
/// See
public Vector2 GetPosition() => Raylib.GetWindowPosition();
/// See
public Vector2 GetScaleDpi() => Raylib.GetWindowScaleDPI();
/// See
public string GetMonitorName(int monitor) => Raylib.GetMonitorName_(monitor);
public void Dispose()
{
if (!IsReady()) return;
this.Close();
}
}