using Raylib;
using static Raylib.Raylib;

public partial class textures_logo_raylib
{
    /*******************************************************************************************
    *
    *   raylib [textures] example - Texture loading and drawing
    *
    *   This example has been created using raylib 1.0 (www.raylib.com)
    *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
    *
    *   Copyright (c) 2014 Ramon Santamaria (@raysan5)
    *
    ********************************************************************************************/
    
    
    public static int Main()
    {
        // Initialization
        //--------------------------------------------------------------------------------------
        int screenWidth = 800;
        int screenHeight = 450;
    
        InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing");
    
        // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
        Texture2D texture = LoadTexture("resources/raylib_logo.png");        // Texture loading
        //---------------------------------------------------------------------------------------
    
        // Main game loop
        while (!WindowShouldClose())    // Detect window close button or ESC key
        {
            // Update
            //----------------------------------------------------------------------------------
            // TODO: Update your variables here
            //----------------------------------------------------------------------------------
    
            // Draw
            //----------------------------------------------------------------------------------
            BeginDrawing();
    
                ClearBackground(RAYWHITE);
    
                DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
    
                DrawText("this IS a texture!", 360, 370, 10, GRAY);
    
            EndDrawing();
            //----------------------------------------------------------------------------------
        }
    
        // De-Initialization
        //--------------------------------------------------------------------------------------
        UnloadTexture(texture);       // Texture unloading
    
        CloseWindow();                // Close window and OpenGL context
        //--------------------------------------------------------------------------------------
    
        return 0;
    }    
}