using System;
using System.Runtime.InteropServices;

namespace Raylib_cs;

/// <summary>
/// Audio stream type<br/>
/// NOTE: Useful to create custom audio streams not bound to a specific file
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public partial struct AudioStream
{
    //TODO: convert
    /// <summary>
    /// Pointer to internal data(rAudioBuffer *) used by the audio system
    /// </summary>
    public IntPtr Buffer;

    /// <summary>
    /// Pointer to internal data processor, useful for audio effects
    /// </summary>
    public IntPtr Processor;

    /// <summary>
    /// Frequency (samples per second)
    /// </summary>
    public uint SampleRate;

    /// <summary>
    /// Bit depth (bits per sample): 8, 16, 32 (24 not supported)
    /// </summary>
    public uint SampleSize;

    /// <summary>
    /// Number of channels (1-mono, 2-stereo)
    /// </summary>
    public uint Channels;
}