using System; using System.Runtime.InteropServices; namespace Raylib_cs; /// <summary> /// Audio stream type<br/> /// NOTE: Useful to create custom audio streams not bound to a specific file /// </summary> [StructLayout(LayoutKind.Sequential)] public partial struct AudioStream { //TODO: convert /// <summary> /// Pointer to internal data(rAudioBuffer *) used by the audio system /// </summary> public IntPtr Buffer; /// <summary> /// Pointer to internal data processor, useful for audio effects /// </summary> public IntPtr Processor; /// <summary> /// Frequency (samples per second) /// </summary> public uint SampleRate; /// <summary> /// Bit depth (bits per sample): 8, 16, 32 (24 not supported) /// </summary> public uint SampleSize; /// <summary> /// Number of channels (1-mono, 2-stereo) /// </summary> public uint Channels; }