/******************************************************************************************* * * raylib [textures] example - image loading * * Example complexity rating: [★☆☆☆] 1/4 * * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) * * Example originally created with raylib 1.3, last time updated with raylib 1.3 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2015-2025 Ramon Santamaria (@raysan5) * ********************************************************************************************/ using static Raylib_cs.Raylib; namespace Examples.Textures; public partial class ImageLoading : IExample { private const int screenWidth = 800; private const int screenHeight = 450; public string Name => "Textures / Image Loading"; public string Title => "raylib [textures] example - image loading"; private Texture2D texture; public void Init() { // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) var image = LoadImage("resources/raylib-cs_logo.png"); // Loaded in CPU memory (RAM) texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM) UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM } public void Update() { // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); DrawTexture( texture, screenWidth / 2 - texture.Width / 2, screenHeight / 2 - texture.Height / 2, Color.White ); DrawText("this IS a texture loaded from an image!", 300, 370, 10, Color.Gray); EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { UnloadTexture(texture); // Texture unloading } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //--------------------------------------------------------------------------------------- var game = new ImageLoading(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }