/******************************************************************************************* * * raylib [audio] example - module playing * * Example complexity rating: [★☆☆☆] 1/4 * * Example originally created with raylib 1.5, last time updated with raylib 3.5 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2016-2025 Ramon Santamaria (@raysan5) * ********************************************************************************************/ using System.Numerics; using static Raylib_cs.Raylib; namespace Examples.Audio; public partial class ModulePlaying : IExample { private const int screenWidth = 800; private const int screenHeight = 450; private const int MaxCircles = 64; public string Name => "Audio / Module Playing"; public string Title => "raylib [audio] example - module playing"; public ConfigFlags ConfigFlags => ConfigFlags.Msaa4xHint; private struct CircleWave { public Vector2 Position; public float Radius; public float Alpha; public float Speed; public Color Color; } private Color[] colors; private CircleWave[] circles; private Music music; private float pitch; private float timePlayed; private bool pause; public void Init() { InitAudioDevice(); // Initialize audio device colors = new Color[14] { Color.Orange, Color.Red, Color.Gold, Color.Lime, Color.Blue, Color.Violet, Color.Brown, Color.LightGray, Color.Pink, Color.Yellow, Color.Green, Color.SkyBlue, Color.Purple, Color.Beige }; // Creates some circles for visual effect circles = new CircleWave[MaxCircles]; for (var i = MaxCircles - 1; i >= 0; i--) { circles[i].Alpha = 0.0f; circles[i].Radius = GetRandomValue(10, 40); circles[i].Position.X = GetRandomValue((int)circles[i].Radius, screenWidth - (int)circles[i].Radius); circles[i].Position.Y = GetRandomValue((int)circles[i].Radius, screenHeight - (int)circles[i].Radius); circles[i].Speed = (float)GetRandomValue(1, 100) / 2000.0f; circles[i].Color = colors[GetRandomValue(0, 13)]; } music = LoadMusicStream("resources/audio/mini1111.xm"); music.Looping = false; pitch = 1.0f; PlayMusicStream(music); timePlayed = 0.0f; pause = false; } public void Update() { // Update //---------------------------------------------------------------------------------- UpdateMusicStream(music); // Update music buffer with new stream data // Restart music playing (stop and play) if (IsKeyPressed(KeyboardKey.Space)) { StopMusicStream(music); PlayMusicStream(music); } // Pause/Resume music playing if (IsKeyPressed(KeyboardKey.P)) { pause = !pause; if (pause) { PauseMusicStream(music); } else { ResumeMusicStream(music); } } if (IsKeyDown(KeyboardKey.Down)) { pitch -= 0.01f; } else if (IsKeyDown(KeyboardKey.Up)) { pitch += 0.01f; } SetMusicPitch(music, pitch); // Get timePlayed scaled to bar dimensions timePlayed = GetMusicTimePlayed(music) / GetMusicTimeLength(music) * (screenWidth - 40); // Color circles animation for (var i = MaxCircles - 1; (i >= 0) && !pause; i--) { circles[i].Alpha += circles[i].Speed; circles[i].Radius += circles[i].Speed * 10.0f; if (circles[i].Alpha > 1.0f) { circles[i].Speed *= -1; } if (circles[i].Alpha <= 0.0f) { circles[i].Alpha = 0.0f; circles[i].Radius = GetRandomValue(10, 40); circles[i].Position.X = GetRandomValue( (int)circles[i].Radius, screenWidth - (int)circles[i].Radius ); circles[i].Position.Y = GetRandomValue( (int)circles[i].Radius, screenHeight - (int)circles[i].Radius ); circles[i].Color = colors[GetRandomValue(0, 13)]; circles[i].Speed = (float)GetRandomValue(1, 100) / 2000.0f; } } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); for (var i = MaxCircles - 1; i >= 0; i--) { DrawCircleV( circles[i].Position, circles[i].Radius, Fade(circles[i].Color, circles[i].Alpha) ); } // Draw time bar DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, Color.LightGray); DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, Color.Maroon); DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, Color.Gray); // Draw help instructions DrawRectangle(20, 20, 425, 145, Color.White); DrawRectangleLines(20, 20, 425, 145, Color.Gray); DrawText("PRESS SPACE TO RESTART MUSIC", 40, 40, 20, Color.Black); DrawText("PRESS P TO PAUSE/RESUME", 40, 70, 20, Color.Black); DrawText("PRESS UP/DOWN TO CHANGE SPEED", 40, 100, 20, Color.Black); DrawText($"SPEED: {pitch:F6}", 40, 130, 20, Color.Maroon); EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { UnloadMusicStream(music); // Unload music stream buffers from RAM CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- SetConfigFlags(ConfigFlags.Msaa4xHint); // NOTE: Try to enable MSAA 4X InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- var game = new ModulePlaying(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }