using Raylib;
using static Raylib.Raylib;
using static Raylib.Gestures;

public partial class core_gestures_detection
{
    /*******************************************************************************************
    *
    *   raylib [core] example - Gestures Detection
    *
    *   This example has been created using raylib 1.4 (www.raylib.com)
    *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
    *
    *   Copyright (c) 2016 Ramon Santamaria (@raysan5)
    *
    ********************************************************************************************/
    
    
    public const int MAX_GESTURE_STRINGS = 20;
    
    public static int Main()
    {
        // Initialization
        //--------------------------------------------------------------------------------------
        int screenWidth = 800;
        int screenHeight = 450;
        
        InitWindow(screenWidth, screenHeight, "raylib [core] example - gestures detection");
        
        Vector2 touchPosition = new Vector2( 0, 0 );
        Rectangle touchArea = new Rectangle( 220, 10, screenWidth - 230, screenHeight - 20 );
        
        int gesturesCount = 0;
        string[] gestureStrings = new string[MAX_GESTURE_STRINGS];
    
        int currentGesture = (int)GESTURE_NONE;
        int lastGesture = (int)GESTURE_NONE;
        
        //SetGesturesEnabled(0b0000000000001001);   // Enable only some gestures to be detected
        
        SetTargetFPS(60);
        //--------------------------------------------------------------------------------------
    
        // Main game loop
        while (!WindowShouldClose())    // Detect window close button or ESC key
        {
            // Update
            //----------------------------------------------------------------------------------
            lastGesture = currentGesture;
            currentGesture = GetGestureDetected();
            touchPosition = GetTouchPosition(0);
    
            if (CheckCollisionPointRec(touchPosition, touchArea) && (currentGesture != (int)GESTURE_NONE))
            {
                if (currentGesture != lastGesture)
                {
                    // Store gesture string
                    switch (currentGesture)
                    {
                        case (int)GESTURE_TAP: gestureStrings[gesturesCount] = "GESTURE TAP"; break;
                        case (int)GESTURE_DOUBLETAP: gestureStrings[gesturesCount] = "GESTURE DOUBLETAP"; break;
                        case (int)GESTURE_HOLD: gestureStrings[gesturesCount] = "GESTURE HOLD"; break;
                        case (int)GESTURE_DRAG: gestureStrings[gesturesCount] = "GESTURE DRAG"; break;
                        case (int)GESTURE_SWIPE_RIGHT: gestureStrings[gesturesCount] = "GESTURE SWIPE RIGHT"; break;
                        case (int)GESTURE_SWIPE_LEFT: gestureStrings[gesturesCount] = "GESTURE SWIPE LEFT"; break;
                        case (int)GESTURE_SWIPE_UP: gestureStrings[gesturesCount] = "GESTURE SWIPE UP"; break;
                        case (int)GESTURE_SWIPE_DOWN: gestureStrings[gesturesCount] = "GESTURE SWIPE DOWN"; break;
                        case (int)GESTURE_PINCH_IN: gestureStrings[gesturesCount] = "GESTURE PINCH IN"; break;
                        case (int)GESTURE_PINCH_OUT: gestureStrings[gesturesCount] = "GESTURE PINCH OUT"; break;
                        default: break;
                    }
                    
                    gesturesCount++;
                    
                    // Reset gestures strings
                    if (gesturesCount >= MAX_GESTURE_STRINGS)
                    {
                        for (int i = 0; i < MAX_GESTURE_STRINGS; i++) gestureStrings[i] = " ";
                        
                        gesturesCount = 0;
                    }
                }
            }
            //----------------------------------------------------------------------------------
    
            // Draw
            //----------------------------------------------------------------------------------
            BeginDrawing();
    
                ClearBackground(RAYWHITE);
                
                DrawRectangleRec(touchArea, GRAY);
                DrawRectangle(225, 15, screenWidth - 240, screenHeight - 30, RAYWHITE);
                
                DrawText("GESTURES TEST AREA", screenWidth - 270, screenHeight - 40, 20, Fade(GRAY, 0.5f));
                
                for (int i = 0; i < gesturesCount; i++)
                {
                    if (i%2 == 0) DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.5f));
                    else DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.3f));
                    
                    if (i < gesturesCount - 1) DrawText(gestureStrings[i], 35, 36 + 20*i, 10, DARKGRAY);
                    else DrawText(gestureStrings[i], 35, 36 + 20*i, 10, MAROON);
                }
                
                DrawRectangleLines(10, 29, 200, screenHeight - 50, GRAY);
                DrawText("DETECTED GESTURES", 50, 15, 10, GRAY);
                
                if (currentGesture != (int)GESTURE_NONE) DrawCircleV(touchPosition, 30, MAROON);
                
            EndDrawing();
            //----------------------------------------------------------------------------------
        }
    
        // De-Initialization
        //--------------------------------------------------------------------------------------   
        CloseWindow();        // Close window and OpenGL context
                                                                                                                                                                     //--------------------------------------------------------------------------------------
        return 0;
    }    
}