using System; using System.Runtime.InteropServices; namespace Raylib { #region Raylib-cs Enums #endregion #region Raylib-cs Types #endregion public static partial class rl { #region Raylib-cs Variables #endregion #region Raylib-cs Functions // Linear Easing functions [DllImport(nativeLibName)] public static extern float EaseLinearNone(float t, float b, float c, float d); [DllImport(nativeLibName)] public static extern float EaseLinearIn(float t, float b, float c, float d); [DllImport(nativeLibName)] public static extern float EaseLinearOut(float t, float b, float c, float d); [DllImport(nativeLibName)] public static extern float EaseLinearInOut(float t, float b, float c, float d); // Sine Easing functions [DllImport(nativeLibName)] public static extern float EaseSineIn(float t, float b, float c, float d); [DllImport(nativeLibName)] public static extern float EaseSineOut(float t, float b, float c, float d); [DllImport(nativeLibName)] public static extern float EaseSineInOut(float t, float b, float c, float d); // Circular Easing functions [DllImport(nativeLibName)] public static extern float EaseCircIn(float t, float b, float c, float d); [DllImport(nativeLibName)] public static extern float EaseCircOut(float t, float b, float c, float d); [DllImport(nativeLibName)] public static extern float EaseCircInOut(float t, float b, float c, float d); // Cubic Easing functions [DllImport(nativeLibName)] public static extern float EaseCubicIn(float t, float b, float c, float d); [DllImport(nativeLibName)] public static extern float EaseCubicOut(float t, float b, float c, float d); [DllImport(nativeLibName)] public static extern float EaseCubicInOut(float t, float b, float c, float d); // Quadratic Easing functions [DllImport(nativeLibName)] public static extern float EaseQuadIn(float t, float b, float c, float d); [DllImport(nativeLibName)] public static extern float EaseQuadOut(float t, float b, float c, float d); [DllImport(nativeLibName)] public static extern float EaseQuadInOut(float t, float b, float c, float d); // Exponential Easing functions [DllImport(nativeLibName)] public static extern float EaseExpoIn(float t, float b, float c, float d); [DllImport(nativeLibName)] public static extern float EaseExpoOut(float t, float b, float c, float d); [DllImport(nativeLibName)] public static extern float EaseExpoInOut(float t, float b, float c, float d); // Back Easing functions [DllImport(nativeLibName)] public static extern float EaseBackIn(float t, float b, float c, float d); [DllImport(nativeLibName)] public static extern float EaseBackOut(float t, float b, float c, float d); [DllImport(nativeLibName)] public static extern float EaseBackInOut(float t, float b, float c, float d); // Bounce Easing functions [DllImport(nativeLibName)] public static extern float EaseBounceOut(float t, float b, float c, float d); [DllImport(nativeLibName)] public static extern float EaseBounceIn(float t, float b, float c, float d); [DllImport(nativeLibName)] public static extern float EaseBounceInOut(float t, float b, float c, float d); // Elastic Easing functions [DllImport(nativeLibName)] public static extern float EaseElasticIn(float t, float b, float c, float d); [DllImport(nativeLibName)] public static extern float EaseElasticOut(float t, float b, float c, float d); [DllImport(nativeLibName)] public static extern float EaseElasticInOut(float t, float b, float c, float d); #endregion } }