/*******************************************************************************************
*
*   raylib [text] example - Text formatting
*
*   This example has been created using raylib 1.1 (www.raylib.com)
*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

using static Raylib_cs.Raylib;

namespace Examples.Text;

public class FormatText
{
    public static int Main()
    {
        // Initialization
        //--------------------------------------------------------------------------------------
        const int screenWidth = 800;
        const int screenHeight = 450;

        InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting");

        int score = 100020;
        int hiscore = 200450;
        int lives = 5;

        SetTargetFPS(60);
        //--------------------------------------------------------------------------------------

        // Main game loop
        while (!WindowShouldClose())
        {
            // Update
            //----------------------------------------------------------------------------------
            // TODO: Update your variables here
            //----------------------------------------------------------------------------------

            // Draw
            //----------------------------------------------------------------------------------
            BeginDrawing();
            ClearBackground(Color.RayWhite);

            DrawText($"Score: {score}", 200, 80, 20, Color.Red);
            DrawText($"HiScore: {hiscore}", 200, 120, 20, Color.Green);
            DrawText($"Lives: {lives}", 200, 160, 40, Color.Blue);
            DrawText($"Elapsed Time: {GetFrameTime() * 1000} ms", 200, 220, 20, Color.Black);

            EndDrawing();
            //----------------------------------------------------------------------------------
        }

        // De-Initialization
        //--------------------------------------------------------------------------------------
        CloseWindow();
        //--------------------------------------------------------------------------------------

        return 0;
    }
}