/*******************************************************************************************
*
*   raylib [text] example - Codepoints loading
*
*   Example originally created with raylib 4.2, last time updated with raylib 2.5
*
*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
*   BSD-like license that allows static linking with closed source software
*
*   Copyright (c) 2022-2023 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

using System.Numerics;
using System.Linq;
using System.Globalization;
using System.Collections.Generic;
using static Raylib_cs.Raylib;

namespace Examples.Text;

class CodepointsLoading
{
    public unsafe static int Main()
    {
        // Initialization
        //--------------------------------------------------------------------------------------
        const int screenWidth = 800;
        const int screenHeight = 450;

        InitWindow(screenWidth, screenHeight, "raylib [text] example - codepoints loading");

        // Text to be displayed, must be UTF-8 (save this code file as UTF-8)
        // NOTE: It can contain all the required text for the game,
        // this text will be scanned to get all the required codepoints
        const string text =
            "いろはにほへと ちりぬるを\nわかよたれそ つねならむ\nうゐのおくやま けふこえて\nあさきゆめみし ゑひもせす";

        // Get codepoints from text
        List<int> codepoints = GetCodePoints(text);

        // Remove duplicate codepoints to generate smaller font atlas
        int[] codepointsNoDuplicates = codepoints.Distinct().ToArray();

        // Load font containing all the provided codepoint glyphs
        // A texture font atlas is automatically generated
        Font font = LoadFontEx(
            "resources/fonts/DotGothic16-Regular.ttf",
            36,
            codepointsNoDuplicates,
            codepointsNoDuplicates.Length
        );

        // Set bilinear scale filter for better font scaling
        SetTextureFilter(font.Texture, TextureFilter.Bilinear);

        bool showFontAtlas = false;

        SetTargetFPS(60);
        //--------------------------------------------------------------------------------------

        // Main game loop
        while (!WindowShouldClose())
        {
            // Update
            //----------------------------------------------------------------------------------
            if (IsKeyPressed(KeyboardKey.Space))
            {
                showFontAtlas = !showFontAtlas;
            }
            //----------------------------------------------------------------------------------

            // Draw
            //----------------------------------------------------------------------------------
            BeginDrawing();

            ClearBackground(Color.RayWhite);

            DrawRectangle(0, 0, GetScreenWidth(), 70, Color.Black);
            DrawText($"Total codepoints contained in provided text: {codepoints.Count}", 10, 10, 20, Color.Green);
            DrawText(
                $"Total codepoints required for font atlas (duplicates excluded): {codepointsNoDuplicates.Length}",
                10,
                40,
                20,
                Color.Green
            );

            if (showFontAtlas)
            {
                // Draw generated font texture atlas containing provided codepoints
                DrawTexture(font.Texture, 150, 100, Color.Black);
                DrawRectangleLines(150, 100, font.Texture.Width, font.Texture.Height, Color.Black);
            }
            else
            {
                // Draw provided text with laoded font, containing all required codepoint glyphs
                DrawTextEx(font, text, new Vector2(160, 110), 48, 5, Color.Black);
            }

            DrawText("Press SPACE to toggle font atlas view!", 10, GetScreenHeight() - 30, 20, Color.Gray);

            EndDrawing();
            //----------------------------------------------------------------------------------
        }

        // De-Initialization
        //--------------------------------------------------------------------------------------
        UnloadFont(font);

        CloseWindow();
        //--------------------------------------------------------------------------------------

        return 0;
    }

    private static List<int> GetCodePoints(string text)
    {
        List<int> codePoints = new();

        StringInfo stringInfo = new(text);
        TextElementEnumerator enumerator = StringInfo.GetTextElementEnumerator(text);

        while (enumerator.MoveNext())
        {
            int codePoint = char.ConvertToUtf32(enumerator.Current.ToString(), 0);
            codePoints.Add(codePoint);
        }

        return codePoints;
    }
}